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<blockquote data-quote="jester47" data-source="post: 636145" data-attributes="member: 2238"><p>Actually Josh, you make some good points, and it is nice to hear about your experiences with the realms. I think it is like oneof the posters above said that to get it done right you need a DM that knows his (or her) realms. And I think that is why homebrew comes up as the best consistently. The DM knows his homebrew. And so as a result runs a better game.</p><p></p><p>Your mention of highlevel NPC stopping at every inn brings somthing to mind that I missed. I have found the high level NPCs are a great asset to the DM who wings it. (when I say high level I mean about 10 to 15). Having these guys around is great for me because I present several plot hooks and the players only follow one. The other high level Good NPCs (High level bad NPCS are simply plot hooks!) take care of those hooks that are time critical while the PCs are running around becoming high level PCs. </p><p></p><p>For anyone who does not know, the "Schtick" of the realms (sounds like a magic item) is the idea that empires rise and fall. This cycle has left tons of magic in the world just waiting to be discovered. (Anarouch for example is Ancient Netheril, and there is tons of magic there to be had!) The current time is a time of ascendency. Everyone is struggling to make thier place the next big empire in the northwestern part of the continent. Hence the conflicts between all the different power groups. Power in the realms is designed to come from crawling dungeons and discovering the magic of people long past through exploration, research or skullduggery.</p><p></p><p><em>edited to add comment about netheril and skullduggery. and take out asking Josh to share after the fact.</em></p></blockquote><p></p>
[QUOTE="jester47, post: 636145, member: 2238"] Actually Josh, you make some good points, and it is nice to hear about your experiences with the realms. I think it is like oneof the posters above said that to get it done right you need a DM that knows his (or her) realms. And I think that is why homebrew comes up as the best consistently. The DM knows his homebrew. And so as a result runs a better game. Your mention of highlevel NPC stopping at every inn brings somthing to mind that I missed. I have found the high level NPCs are a great asset to the DM who wings it. (when I say high level I mean about 10 to 15). Having these guys around is great for me because I present several plot hooks and the players only follow one. The other high level Good NPCs (High level bad NPCS are simply plot hooks!) take care of those hooks that are time critical while the PCs are running around becoming high level PCs. For anyone who does not know, the "Schtick" of the realms (sounds like a magic item) is the idea that empires rise and fall. This cycle has left tons of magic in the world just waiting to be discovered. (Anarouch for example is Ancient Netheril, and there is tons of magic there to be had!) The current time is a time of ascendency. Everyone is struggling to make thier place the next big empire in the northwestern part of the continent. Hence the conflicts between all the different power groups. Power in the realms is designed to come from crawling dungeons and discovering the magic of people long past through exploration, research or skullduggery. [I]edited to add comment about netheril and skullduggery. and take out asking Josh to share after the fact.[/I] [/QUOTE]
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