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<blockquote data-quote="Psion" data-source="post: 636518" data-attributes="member: 172"><p>My experience with the Realms: Played under it under a Realms-fiend DM (who has since moved on to Scarred Lands and Kalamar.) Bought and used many realms products while DMing. I am a big fan of the Undermountain and a modest fan of Kara-Tur and the Cult of the Dragon, and steal bits for my own campaign.</p><p></p><p>As for what my perception of the realms is, Joshua is pretty close, but to put it in my own terms.</p><p></p><p>On the plus side, it has a lot of nice high fantasy ideas embedded in it. I love the undermountain, the cult of the dragon, dracoliches, some of their innovations to the drow, and many minor elements.</p><p></p><p>What I don't like:</p><ol> <li data-xf-list-type="ol">The mish-mash: There are a lot of nice source ideas in the realm. Perhaps too many though. It all seems like a collossal mish-mash of ideas to me.</li> <li data-xf-list-type="ol">Novel characters and effects: I have only read a few of the novels. I did find the Drizzt books to be a good read, found the Avatar books horrible. Whatever the case, I am more a gamer than a reader. The novel characters and events brought about by the novels make the characters seem entirely too secondary. Elminster is a particularly grevious example, and is a blatantly "Mary Sue" character.</li> <li data-xf-list-type="ol">Too blase about magic: The realm will do anything with magic. It invokes it at a whim. Magic to drain sewers? Not a problem. I think it cheapens the concept of magic invoking it so carelessly.</li> <li data-xf-list-type="ol">Co-opting: This is more a comment on the effect the Realms has had on D&D publishing rather than D&D itself, but I really despise how anything that gets used in the realms becomes part of it, and sooner or later get adopted from it until Realms canon takes over. Kara Tur. Drow. Demihuman deities. Avariel. Portals. Genasi. All in other settings or the core first, all now can only be had through Realms canon.<br /> [/list=1]</li> </ol></blockquote><p></p>
[QUOTE="Psion, post: 636518, member: 172"] My experience with the Realms: Played under it under a Realms-fiend DM (who has since moved on to Scarred Lands and Kalamar.) Bought and used many realms products while DMing. I am a big fan of the Undermountain and a modest fan of Kara-Tur and the Cult of the Dragon, and steal bits for my own campaign. As for what my perception of the realms is, Joshua is pretty close, but to put it in my own terms. On the plus side, it has a lot of nice high fantasy ideas embedded in it. I love the undermountain, the cult of the dragon, dracoliches, some of their innovations to the drow, and many minor elements. What I don't like: [list=1] [*]The mish-mash: There are a lot of nice source ideas in the realm. Perhaps too many though. It all seems like a collossal mish-mash of ideas to me. [*]Novel characters and effects: I have only read a few of the novels. I did find the Drizzt books to be a good read, found the Avatar books horrible. Whatever the case, I am more a gamer than a reader. The novel characters and events brought about by the novels make the characters seem entirely too secondary. Elminster is a particularly grevious example, and is a blatantly "Mary Sue" character. [*]Too blase about magic: The realm will do anything with magic. It invokes it at a whim. Magic to drain sewers? Not a problem. I think it cheapens the concept of magic invoking it so carelessly. [*]Co-opting: This is more a comment on the effect the Realms has had on D&D publishing rather than D&D itself, but I really despise how anything that gets used in the realms becomes part of it, and sooner or later get adopted from it until Realms canon takes over. Kara Tur. Drow. Demihuman deities. Avariel. Portals. Genasi. All in other settings or the core first, all now can only be had through Realms canon. [/list=1][/list] [/QUOTE]
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