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<blockquote data-quote="Tuerny" data-source="post: 639159" data-attributes="member: 674"><p>My history with FR: </p><p>I actually got into the FR novels, beginning with Darkwalker of Moonshae, before I even knew what D&D was.</p><p></p><p>Eventually when I got into D&D I thought FR was pretty cool, and the first item I bought was an adventure called Haunted Halls of Eveningstar. I never did run the Haunted Halls, especially since I was into homebrewing even before I was into gaming and mostly prefered to run stuff out of my own worlds.</p><p></p><p>Eventually, I ended up running a few campaigns in FR, many of them centered around Waterdeep (I really enjoyed the boxed set in its time). I ended up purchasing much of the set, and as time went on, I started to hate it. At first I blamed it on the high level NPCs and excessive magic, but recently I have come to realize that my true distatse arises from the cultural and religous homogenization. I mean I really like it when you have different cultures each with their own traditions, customs, belief systems, and most of all religions. FR lacks this, instead being a great big blob of "Forgotten Realms" culture for the most part. (Mulhorand being one exception). </p><p></p><p>Not that this is stopping me from running it. I am sort of tired of working on homebrew worlds and never being able to get far into them. I have been able to crank out alot of material on a few of them. (My crown jewel being a 66-page campaign guide), but lately I seem to just be reaching dead ends. One of my fellow gamers (who is currently GMing Spycraft for us) has pointed out what he sees as the strengths of FR and he made some pretty good points. So that is it. I am done with homebrewing and using FR for my future fantasy gaming needs.</p></blockquote><p></p>
[QUOTE="Tuerny, post: 639159, member: 674"] My history with FR: I actually got into the FR novels, beginning with Darkwalker of Moonshae, before I even knew what D&D was. Eventually when I got into D&D I thought FR was pretty cool, and the first item I bought was an adventure called Haunted Halls of Eveningstar. I never did run the Haunted Halls, especially since I was into homebrewing even before I was into gaming and mostly prefered to run stuff out of my own worlds. Eventually, I ended up running a few campaigns in FR, many of them centered around Waterdeep (I really enjoyed the boxed set in its time). I ended up purchasing much of the set, and as time went on, I started to hate it. At first I blamed it on the high level NPCs and excessive magic, but recently I have come to realize that my true distatse arises from the cultural and religous homogenization. I mean I really like it when you have different cultures each with their own traditions, customs, belief systems, and most of all religions. FR lacks this, instead being a great big blob of "Forgotten Realms" culture for the most part. (Mulhorand being one exception). Not that this is stopping me from running it. I am sort of tired of working on homebrew worlds and never being able to get far into them. I have been able to crank out alot of material on a few of them. (My crown jewel being a 66-page campaign guide), but lately I seem to just be reaching dead ends. One of my fellow gamers (who is currently GMing Spycraft for us) has pointed out what he sees as the strengths of FR and he made some pretty good points. So that is it. I am done with homebrewing and using FR for my future fantasy gaming needs. [/QUOTE]
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