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<blockquote data-quote="I'm A Banana" data-source="post: 640092" data-attributes="member: 2067"><p>BACKGROUND:</p><p>*Played quite a bit of 2e Realms. When it wasn't Ravenloft, it was the Realms.</p><p>* Baught some 3e realsm material. Haven't DMed it yet, but check out the thread where I'm thinking of melding it with CoC.</p><p></p><p>WHAT I LOOK FOR:</p><p>* Originality. This is a big one. A setting can't be one I could do on my own.</p><p>* Flexibility. Another HUGE one. The campaign has to be one I can senselessly butcher without anyone telling me otherwise. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>* A schtick. A less important one, I like a setting to give me a feel when I read it over...a sense of how the setting ticks....</p><p></p><p>LIKES:</p><p>* The place is fleshed out (saving DM's some work)</p><p>* The place is a mish-mash. It allows you to go through a lot of flavors in the same campaign.</p><p>* It's high-magic, done fairly competently.</p><p>* The villains are gaining some ground.</p><p></p><p>DISLIKES:</p><p>* The place is TOO fleshed out. I do something that I think is cool and people go 'sorry, you can't do that.' I'm a bit power-mad, but I HATE it when PC's can provide a coherent argument for why I shouldn't do something that I think is neat. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>* The place is an unrealistic mish-mash. It's okay to have a lot of different possibilities, but it's BAD that each is really it's own island without much interaction between them.</p><p></p><p>* Unoriginality. Though many consider it one of it's strengths, I consider it something that fully turns me off to it...as I've siad, I could ochestrate the Realms myself if given a bit of a push and forced to not do anything really drastically different from normal fantasy. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> This bleeds into a lot of problems it has, too...it's unoriginal, so it's easy for people to add their stuff (including fleshing it out more), and it makes the mish-mash nothing special, and...</p><p></p><p>* The PC's can't be the best. I want MY PC's to be the Elminsters and Drizzits and Simbuls of the world. I don't want people already in that position...I don't want them saving the world from the big bads, I want the PC's to do it. It's more complex than that the NPC's can save them if they fall...that's not a big deal. What I want is for the PC's to be able to be the best in the land. I want the PC's to be leaving their names on the tounges of great evils. I want the PC's to brave the deapths of hell, or to rebel against their harsh culture. I want the PC's to become the lords and ladies of the cities and towns. And the fact that there's already someone there means that they can't, at least not without something deposing the poeple who are already there. There's no way that I can dedicate enough time to a campaign to make the PC's more powerful than Elminster. And that annoys me a LOT.</p><p></p><p>* A minor annoyance -- things that are arguably core are recruited for FR exclusively. I can't learn about the Genasi unless I want a heapin' helpin' of Realms with 'em. Poopoo on that.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 640092, member: 2067"] BACKGROUND: *Played quite a bit of 2e Realms. When it wasn't Ravenloft, it was the Realms. * Baught some 3e realsm material. Haven't DMed it yet, but check out the thread where I'm thinking of melding it with CoC. WHAT I LOOK FOR: * Originality. This is a big one. A setting can't be one I could do on my own. * Flexibility. Another HUGE one. The campaign has to be one I can senselessly butcher without anyone telling me otherwise. :) * A schtick. A less important one, I like a setting to give me a feel when I read it over...a sense of how the setting ticks.... LIKES: * The place is fleshed out (saving DM's some work) * The place is a mish-mash. It allows you to go through a lot of flavors in the same campaign. * It's high-magic, done fairly competently. * The villains are gaining some ground. DISLIKES: * The place is TOO fleshed out. I do something that I think is cool and people go 'sorry, you can't do that.' I'm a bit power-mad, but I HATE it when PC's can provide a coherent argument for why I shouldn't do something that I think is neat. ;) * The place is an unrealistic mish-mash. It's okay to have a lot of different possibilities, but it's BAD that each is really it's own island without much interaction between them. * Unoriginality. Though many consider it one of it's strengths, I consider it something that fully turns me off to it...as I've siad, I could ochestrate the Realms myself if given a bit of a push and forced to not do anything really drastically different from normal fantasy. :) This bleeds into a lot of problems it has, too...it's unoriginal, so it's easy for people to add their stuff (including fleshing it out more), and it makes the mish-mash nothing special, and... * The PC's can't be the best. I want MY PC's to be the Elminsters and Drizzits and Simbuls of the world. I don't want people already in that position...I don't want them saving the world from the big bads, I want the PC's to do it. It's more complex than that the NPC's can save them if they fall...that's not a big deal. What I want is for the PC's to be able to be the best in the land. I want the PC's to be leaving their names on the tounges of great evils. I want the PC's to brave the deapths of hell, or to rebel against their harsh culture. I want the PC's to become the lords and ladies of the cities and towns. And the fact that there's already someone there means that they can't, at least not without something deposing the poeple who are already there. There's no way that I can dedicate enough time to a campaign to make the PC's more powerful than Elminster. And that annoys me a LOT. * A minor annoyance -- things that are arguably core are recruited for FR exclusively. I can't learn about the Genasi unless I want a heapin' helpin' of Realms with 'em. Poopoo on that. [/QUOTE]
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