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<blockquote data-quote="jester47" data-source="post: 687702" data-attributes="member: 2238"><p>Sorry to take so long to get back to you Josh. </p><p></p><p>Why use a campaign setting if I am going to make drastic changes to the feel and tone? </p><p></p><p>Well Josh, the feel and tone really don't change the details. Those are the only things that are really completely mine (and what I add in such a way that it fitsinto the bigger picture, andtruth be told that FR is so dang big most stuff fits...) when I use someone else's camapign notes. Feel and tone are not what I buy a camapign setting for. I buy it for the maps and the history and politics and NPCS but not in such detail where it becomes stifling, which I do not find the realms to be. If anything I keep finding myself saying "Aaagh, I need more detail here! Time to make it up!" </p><p></p><p>It My tone feel and scope are different (scope fluctuates depending on power level) but the best illustration I can come up with is this:</p><p></p><p>Its the difference between a skeleton and a skeleton whose arm seems like it does not belong and whose robes may indicate a style popular in ancient netheril for only about 50 years.</p><p></p><p>So now instead of skeletons you have long dead servants of an ancient wizard, and someone is animating them. </p><p></p><p>Its about the bizzare and the macabre. Like throwing a cowskull and shattering reality to reveal a huge dark citadel. </p><p></p><p>Its about scenery to die for that is just as much a part of the story as the characters and the npcs. So many people forget that...</p></blockquote><p></p>
[QUOTE="jester47, post: 687702, member: 2238"] Sorry to take so long to get back to you Josh. Why use a campaign setting if I am going to make drastic changes to the feel and tone? Well Josh, the feel and tone really don't change the details. Those are the only things that are really completely mine (and what I add in such a way that it fitsinto the bigger picture, andtruth be told that FR is so dang big most stuff fits...) when I use someone else's camapign notes. Feel and tone are not what I buy a camapign setting for. I buy it for the maps and the history and politics and NPCS but not in such detail where it becomes stifling, which I do not find the realms to be. If anything I keep finding myself saying "Aaagh, I need more detail here! Time to make it up!" It My tone feel and scope are different (scope fluctuates depending on power level) but the best illustration I can come up with is this: Its the difference between a skeleton and a skeleton whose arm seems like it does not belong and whose robes may indicate a style popular in ancient netheril for only about 50 years. So now instead of skeletons you have long dead servants of an ancient wizard, and someone is animating them. Its about the bizzare and the macabre. Like throwing a cowskull and shattering reality to reveal a huge dark citadel. Its about scenery to die for that is just as much a part of the story as the characters and the npcs. So many people forget that... [/QUOTE]
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