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<blockquote data-quote="jester47" data-source="post: 688905" data-attributes="member: 2238"><p><strong>Re: Re</strong></p><p></p><p></p><p></p><p>I think it is because of the hih ammount of magic in the realms. The chances of running into a commoner sometimes seem pretty low. Lots of people have levels. And since magic is supposedly more abundant, there are a lot of magic items in the mix. So you get characters with lots of magic, making them unstopable.</p><p></p><p>My thoughts on this are several:</p><p></p><p>1)The DM controls the world and how the players will percieve it. I constantly have the grunt and the common man interact with my players. In thier eyes, there are tons of common people.</p><p></p><p>2)The DM regulates the magic. Seems like every NPC has some magic hugh? Well, lots do because a lot used to be adventurers or people that worked in magic. However, I again use the common man. Most people in Faerun know that magic can be pretty dangerous. Even stuff that seems minor turns out to be pretty bad. Think of it like people think of motorcycles today. Everyone knows they are fun, but everyone knows they are also very dangerous when certain precautions are not taken, and even then it is still dangerous. Most people don't like motorcycles because of the danger involved and avoid them. I think the realms common folk are the same way with magic. They will watch it, they will stand next to it, they might use it as a tool of some sort a little, but they will almost never ever have a desire to use magic. So magic turns up more where adventurers, mechants and travellers use it. Thus inns on the trade ways and cities will be more magical.</p><p></p><p>3) If magic is so prevalent that your PCs are armed to the teeth with magic items and are "unstopable" then it seems to reason that other villans will have equal or greater magic. Especially if they are set up with a network or organisation. Still even your greater solitary undead are going to have more magic on thier little finger than your party. </p><p></p><p>It hink those are the concerns with munchkins in the realms. I think that most people never really took in the full scope and their first exposure to the realms was durring the time of troubles. And so it was regarded as a munchkin setting cause you had mortals killing gods and Elminster helping the party etc. </p><p></p><p>Aaron.</p></blockquote><p></p>
[QUOTE="jester47, post: 688905, member: 2238"] [b]Re: Re[/b] I think it is because of the hih ammount of magic in the realms. The chances of running into a commoner sometimes seem pretty low. Lots of people have levels. And since magic is supposedly more abundant, there are a lot of magic items in the mix. So you get characters with lots of magic, making them unstopable. My thoughts on this are several: 1)The DM controls the world and how the players will percieve it. I constantly have the grunt and the common man interact with my players. In thier eyes, there are tons of common people. 2)The DM regulates the magic. Seems like every NPC has some magic hugh? Well, lots do because a lot used to be adventurers or people that worked in magic. However, I again use the common man. Most people in Faerun know that magic can be pretty dangerous. Even stuff that seems minor turns out to be pretty bad. Think of it like people think of motorcycles today. Everyone knows they are fun, but everyone knows they are also very dangerous when certain precautions are not taken, and even then it is still dangerous. Most people don't like motorcycles because of the danger involved and avoid them. I think the realms common folk are the same way with magic. They will watch it, they will stand next to it, they might use it as a tool of some sort a little, but they will almost never ever have a desire to use magic. So magic turns up more where adventurers, mechants and travellers use it. Thus inns on the trade ways and cities will be more magical. 3) If magic is so prevalent that your PCs are armed to the teeth with magic items and are "unstopable" then it seems to reason that other villans will have equal or greater magic. Especially if they are set up with a network or organisation. Still even your greater solitary undead are going to have more magic on thier little finger than your party. It hink those are the concerns with munchkins in the realms. I think that most people never really took in the full scope and their first exposure to the realms was durring the time of troubles. And so it was regarded as a munchkin setting cause you had mortals killing gods and Elminster helping the party etc. Aaron. [/QUOTE]
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