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<blockquote data-quote="Likodan" data-source="post: 1762028" data-attributes="member: 16064"><p>Allrighty, this is a homebrew for a campaign I am working on. Slowly, oh so very slowly. Keep in mind that this is only a very rough draft.</p><p></p><p>The magic account is the idea I am thinking on replacing spell slots for spellcasters. An account is the character's ability to store/hold the energy needed to cast spells, alongside regents & focuses. It is determined much like a stat. Roll 4d6's, pick the highest 3, and that is the characters account. Each spell casted burns up the spell level of the spell casted. Say Corey the bard casts 4 1st lvl. and 1 2nd lvl. spells, and that he has an account of 11. He has used up 6 points in his account with 5 remaining.</p><p></p><p>Regaining points in your account is commonly done through passive and/or active mediation. ( I'll explain these later, after I've though throught everything).</p><p></p><p>One last thing on accounts. A character can continue casting spells even after their account is empty, by tapping directly into one's own lifeforce. However this should only be done in the most dire emergeny's, for each spell cast beyond the limits of one's account costs double x2 the level of spell in constitution damage. Example: James the wizard is attack by a worg pack. A couple are still alive and his accound is empty. Knowing that his life is on the line he casts fireball (3ed lvl.) and takes 6 temporary con. damage to his 12 con, with the penatiles. Of course, once con. reach 0 that character is dead.</p><p></p><p>that's it for now of magic accounts. So what do you think?</p></blockquote><p></p>
[QUOTE="Likodan, post: 1762028, member: 16064"] Allrighty, this is a homebrew for a campaign I am working on. Slowly, oh so very slowly. Keep in mind that this is only a very rough draft. The magic account is the idea I am thinking on replacing spell slots for spellcasters. An account is the character's ability to store/hold the energy needed to cast spells, alongside regents & focuses. It is determined much like a stat. Roll 4d6's, pick the highest 3, and that is the characters account. Each spell casted burns up the spell level of the spell casted. Say Corey the bard casts 4 1st lvl. and 1 2nd lvl. spells, and that he has an account of 11. He has used up 6 points in his account with 5 remaining. Regaining points in your account is commonly done through passive and/or active mediation. ( I'll explain these later, after I've though throught everything). One last thing on accounts. A character can continue casting spells even after their account is empty, by tapping directly into one's own lifeforce. However this should only be done in the most dire emergeny's, for each spell cast beyond the limits of one's account costs double x2 the level of spell in constitution damage. Example: James the wizard is attack by a worg pack. A couple are still alive and his accound is empty. Knowing that his life is on the line he casts fireball (3ed lvl.) and takes 6 temporary con. damage to his 12 con, with the penatiles. Of course, once con. reach 0 that character is dead. that's it for now of magic accounts. So what do you think? [/QUOTE]
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