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Reasonable Encounter against 100 enemies. Not possible?
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<blockquote data-quote="bret" data-source="post: 61589" data-attributes="member: 713"><p>Guess I think that 100 1st level characters could challenge a party. Just give them some appropriate weapons, in this case probably bows.</p><p></p><p>They want to be archers. Spread them out, so that the area of effect spells can't wipe them all out at once. We want to surround the players at a large encounter distance. Figure something like 180 feet or more.</p><p></p><p>Once they find the artillery piece lopping the AoE spells, have them all concentrate fire on that person. After that person is down, concentrate fire on the cleric if there is an obvious cleric.</p><p></p><p>Run away from melee fighters. Remember to split up, we don't want the fighters to get full attack rounds against groups of you. Figure that they try to maintain about a 10'-15' minimum distance between each other.</p><p></p><p>With 80 archers (assume we lost some immediately), you are probably going to roll about 4 hits per round. At 4d6 per round, figure it is probably going to take about 3 rounds to take him down.</p><p></p><p>If for some reason the mage has a protection that neutralizes your attack, concentrate fire on a different character. Possible protections would include Protection from Normal Missles, Stoneskin, Obscuring Mist, etc.</p><p></p><p>The enemy I feel sorry for are all the captains and such yelling out orders. They will tend to attract the players attention and therefore be amoungst the first to die.</p></blockquote><p></p>
[QUOTE="bret, post: 61589, member: 713"] Guess I think that 100 1st level characters could challenge a party. Just give them some appropriate weapons, in this case probably bows. They want to be archers. Spread them out, so that the area of effect spells can't wipe them all out at once. We want to surround the players at a large encounter distance. Figure something like 180 feet or more. Once they find the artillery piece lopping the AoE spells, have them all concentrate fire on that person. After that person is down, concentrate fire on the cleric if there is an obvious cleric. Run away from melee fighters. Remember to split up, we don't want the fighters to get full attack rounds against groups of you. Figure that they try to maintain about a 10'-15' minimum distance between each other. With 80 archers (assume we lost some immediately), you are probably going to roll about 4 hits per round. At 4d6 per round, figure it is probably going to take about 3 rounds to take him down. If for some reason the mage has a protection that neutralizes your attack, concentrate fire on a different character. Possible protections would include Protection from Normal Missles, Stoneskin, Obscuring Mist, etc. The enemy I feel sorry for are all the captains and such yelling out orders. They will tend to attract the players attention and therefore be amoungst the first to die. [/QUOTE]
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Reasonable Encounter against 100 enemies. Not possible?
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