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General Tabletop Discussion
*Dungeons & Dragons
"Reasonable" gold reward for individual/organisation
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<blockquote data-quote="Ancalagon" data-source="post: 6862759" data-attributes="member: 23"><p>Hello</p><p></p><p>In a previous thread ( <a href="http://www.enworld.org/forum/showthread.php?481080-quot-reasonable-quot-gold-rewards-for-PC-calculated-on-village-city-size" target="_blank">http://www.enworld.org/forum/showthread.php?481080-quot-reasonable-quot-gold-rewards-for-PC-calculated-on-village-city-size</a> ) I showed how to calculate what would be a reasonable reward. (the tl,dr: take population X 2 = number of coins in the reward. copper for minor problem, silver for serious problems, gold for dire problems) </p><p></p><p>So that's fine and dandy, you know how much a town of 3000 people can offer to save them/get rid of that kobold bandit whatever. But how much can an private individual offer? Or an organization?</p><p></p><p>For a private individual, it's pretty simple. Look at the daily expense table on page 157 to get an idea of the person's income, and then multiply. A small problem - but one serious enough to hire the PCs - is worth a reward equal to 1-3 days of daily income. A serious problem will motivate someone to be willing to pay 10-100 days of salary. A dire problem could be worth a year's salary - it probably isn't likely that a private individual has much more than a year's salary in savings. </p><p></p><p>So if we take an reasonably well off individual like an innkeeper (say 4 gp daily income - his raw income is more but it's spent on expenses, salary ect), a person like this might be willing to offer a 10 gp reward to get rid of that crazy goblin who keeps trying (and failing) to steal his customer's horses. He certainly could be wiling to reward 250 gp to the heroes that can get rid of the ghost that are scaring all away his customers. But he simply cannot offer 10 000 gp to rescue his daughter. He just doesn't have that kind of money. </p><p></p><p>When considering an organisation - or a powerful individual who has an organisation backing him up - consider the size of the area this organisation exists in. They need people to support them. It makes no sense that the all powerful Guild of the Iron Bankers is based in a village with 100 people... maybe that is where the mansion is, but clearly they serve an area with far more population. Determine what size of reward a city/community of that size would offer, and then adjust. For a small organisation, multiply by 1%. For an important one, by 10%. And for an all-powerful organisation that is more powerful than the local government, multiply by 100% or more.</p></blockquote><p></p>
[QUOTE="Ancalagon, post: 6862759, member: 23"] Hello In a previous thread ( [url]http://www.enworld.org/forum/showthread.php?481080-quot-reasonable-quot-gold-rewards-for-PC-calculated-on-village-city-size[/url] ) I showed how to calculate what would be a reasonable reward. (the tl,dr: take population X 2 = number of coins in the reward. copper for minor problem, silver for serious problems, gold for dire problems) So that's fine and dandy, you know how much a town of 3000 people can offer to save them/get rid of that kobold bandit whatever. But how much can an private individual offer? Or an organization? For a private individual, it's pretty simple. Look at the daily expense table on page 157 to get an idea of the person's income, and then multiply. A small problem - but one serious enough to hire the PCs - is worth a reward equal to 1-3 days of daily income. A serious problem will motivate someone to be willing to pay 10-100 days of salary. A dire problem could be worth a year's salary - it probably isn't likely that a private individual has much more than a year's salary in savings. So if we take an reasonably well off individual like an innkeeper (say 4 gp daily income - his raw income is more but it's spent on expenses, salary ect), a person like this might be willing to offer a 10 gp reward to get rid of that crazy goblin who keeps trying (and failing) to steal his customer's horses. He certainly could be wiling to reward 250 gp to the heroes that can get rid of the ghost that are scaring all away his customers. But he simply cannot offer 10 000 gp to rescue his daughter. He just doesn't have that kind of money. When considering an organisation - or a powerful individual who has an organisation backing him up - consider the size of the area this organisation exists in. They need people to support them. It makes no sense that the all powerful Guild of the Iron Bankers is based in a village with 100 people... maybe that is where the mansion is, but clearly they serve an area with far more population. Determine what size of reward a city/community of that size would offer, and then adjust. For a small organisation, multiply by 1%. For an important one, by 10%. And for an all-powerful organisation that is more powerful than the local government, multiply by 100% or more. [/QUOTE]
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