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General Tabletop Discussion
*Dungeons & Dragons
"reasonable" gold rewards for PC calculated on village/city size
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<blockquote data-quote="Ancalagon" data-source="post: 6850413" data-attributes="member: 23"><p>Hello</p><p></p><p>I was bugged a bit in the other thread by the notion of "reasonable". What *is* reasonable anyway? Is a gut feeling sufficient, or can we calculate it? Turns out we *can*!</p><p></p><p>I will explain the math to arrive to this number in the second post (I know it's not everyone's cup of tea) and I'll just skip ahead to the result for the moment <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>So: The bigger the city/town/barony/village/community etc, the bigger the reward it can afford to offer. Of course, two communities could have the exact same number of citizens but have different level of wealth, but this is a baseline. You also have to consider the danger/importance of the task. If a goblin is stealing sheep, you don't offer 10 000 gp. Low importance/danger/priority tasks are "copper" level. Serious issues are silver. Dire ones are gold. </p><p></p><p><strong>So take the number of people in the town, multiply by 2, then give that amount of coins in reward of the suitable level. </strong> Here are a few examples:</p><p></p><p>The road leading to a village of 400 people has been afflicted by a band of brigands, severely impeding trade. Task level serious (silver): 400 X 2 = 800 sp = <strong>80 gp</strong> to take on the brigands.</p><p></p><p>A town of 3000 people, poorly fortified. An agressive tribe of orc is in the area and could raid the town, killing several people and inflicting major damage. Task level: dire (gold) so 3000 X 2 = <strong>6000 gp</strong> to deal with the orcish threat.</p><p></p><p>A city of 50 000 people. Groups of convics are responsible to maintain the sewers, but some have disappeared. City guards have been unable to find anything. Divination magic indicates that the prisoners have not escaped but have been slain. City officials want to keep this quiet before panic follows. Task level low: 50 000 x 2 = 100 000 cp = <strong>1000 gp</strong> </p><p></p><p>You will note that this means that the reward for a low threat is quite large for a large city. This doesn't meant they are throwing their money around. Rather, smaller threats are simply dealt by the people the city have on permanent employ. The city would simply send a company of horsemen to sweep the road clear of brigands for example. It's only when their own resources are insufficient/inadequate that they need to hire "specialists" - the PCs <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Ancalagon, post: 6850413, member: 23"] Hello I was bugged a bit in the other thread by the notion of "reasonable". What *is* reasonable anyway? Is a gut feeling sufficient, or can we calculate it? Turns out we *can*! I will explain the math to arrive to this number in the second post (I know it's not everyone's cup of tea) and I'll just skip ahead to the result for the moment :) So: The bigger the city/town/barony/village/community etc, the bigger the reward it can afford to offer. Of course, two communities could have the exact same number of citizens but have different level of wealth, but this is a baseline. You also have to consider the danger/importance of the task. If a goblin is stealing sheep, you don't offer 10 000 gp. Low importance/danger/priority tasks are "copper" level. Serious issues are silver. Dire ones are gold. [B]So take the number of people in the town, multiply by 2, then give that amount of coins in reward of the suitable level. [/B] Here are a few examples: The road leading to a village of 400 people has been afflicted by a band of brigands, severely impeding trade. Task level serious (silver): 400 X 2 = 800 sp = [B]80 gp[/B] to take on the brigands. A town of 3000 people, poorly fortified. An agressive tribe of orc is in the area and could raid the town, killing several people and inflicting major damage. Task level: dire (gold) so 3000 X 2 = [B]6000 gp[/B] to deal with the orcish threat. A city of 50 000 people. Groups of convics are responsible to maintain the sewers, but some have disappeared. City guards have been unable to find anything. Divination magic indicates that the prisoners have not escaped but have been slain. City officials want to keep this quiet before panic follows. Task level low: 50 000 x 2 = 100 000 cp = [B]1000 gp[/B] You will note that this means that the reward for a low threat is quite large for a large city. This doesn't meant they are throwing their money around. Rather, smaller threats are simply dealt by the people the city have on permanent employ. The city would simply send a company of horsemen to sweep the road clear of brigands for example. It's only when their own resources are insufficient/inadequate that they need to hire "specialists" - the PCs :) [/QUOTE]
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