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Reasonable Movement and Athletic Feats?
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<blockquote data-quote="doctorbadwolf" data-source="post: 7919878" data-attributes="member: 6704184"><p>So, I’ve read several places that a regionally competitive collegiate long jumper can do 19-20ft reliably, but doing so as a hero in dnd would require maximized Strength, or magic.</p><p></p><p>This, along with thinking about how far a Goliath could reasonably yeet a small character with and without a good windup, got me thinking about how it shouldn’t be too hard to work out a somewhat more reasonable set of numbers for feats of athleticism, and general movement, in 5e, <em>without</em> getting complicated and overly detailed and picky.</p><p></p><p>So, for instance, if we base reliable (no check) long jump on a “passive” athletics, do we get more reasonable, but still below what feels like a good showing? A 14 Strength medium character with no weirdness going on and Athletics prof could jump 14-20 ft, depending on level. Damn.</p><p></p><p>Okay...what about making that calculation explicitly the baseline, the “floor”? so, you can make a check to jump a greater distance, DC is the normal jump distance. If we make the jump the better of the floor and the check result, we are ranging from (at level 1-5) 14ft to 24ft. That seems fair, to me. Expertise will make that pretty incredible at high levels, but that’s absolutely fine, as is increasing magical jumps.</p><p></p><p>But what about high jump, and increasing speed beyond the normal limits, and determining other athletic feats? Lifting and other feats of strength?</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7919878, member: 6704184"] So, I’ve read several places that a regionally competitive collegiate long jumper can do 19-20ft reliably, but doing so as a hero in dnd would require maximized Strength, or magic. This, along with thinking about how far a Goliath could reasonably yeet a small character with and without a good windup, got me thinking about how it shouldn’t be too hard to work out a somewhat more reasonable set of numbers for feats of athleticism, and general movement, in 5e, [I]without[/I] getting complicated and overly detailed and picky. So, for instance, if we base reliable (no check) long jump on a “passive” athletics, do we get more reasonable, but still below what feels like a good showing? A 14 Strength medium character with no weirdness going on and Athletics prof could jump 14-20 ft, depending on level. Damn. Okay...what about making that calculation explicitly the baseline, the “floor”? so, you can make a check to jump a greater distance, DC is the normal jump distance. If we make the jump the better of the floor and the check result, we are ranging from (at level 1-5) 14ft to 24ft. That seems fair, to me. Expertise will make that pretty incredible at high levels, but that’s absolutely fine, as is increasing magical jumps. But what about high jump, and increasing speed beyond the normal limits, and determining other athletic feats? Lifting and other feats of strength? [/QUOTE]
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Reasonable Movement and Athletic Feats?
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