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General Tabletop Discussion
*Dungeons & Dragons
Reasonable Movement and Athletic Feats?
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<blockquote data-quote="DND_Reborn" data-source="post: 7920144" data-attributes="member: 6987520"><p>Well, one house-rule we use for jumping I forgot to mention earlier is about jumping in armor. You reduce the distance you can jump by the base AC for armor worn - 10. So, if you wear plate armor, your long jump distance is 8 less (base AC 18 - 10 = 8). It is a simple rule that reflects the difficulty of jumping when you are even a bit restricted by armor. For magical armor, you could say it doesn't affect it if you wish (we don't, but you could of course).</p><p></p><p>I've updated our DM screen with those new rules in place. I'm meeting with our DM tomorrow, but I think he'll approve as well.</p><p></p><p>Think your idea for extending the approach distance by a bit is ok, I can just tell you if you "run" only 10 feet, it is basically just 3-4 strides, and you really aren't getting up to speed. I've known jumpers with <em>really</em> long approaches, like over 100 feet. Now, they are accelerating and hitting their stride before going into their run, so it isn't like a full-out sprint before a jump.</p><p></p><p>Depending on how you handle encumbrance, I would lower the jump distance as much as speed is lowered. So, someone who is heavily encumbered (-20 speed) would have -20 feet on their jump (maybe to a minimum of 5 feet or something).</p><p></p><p>Personally, I <em>love</em> coming up with systems like this that can "model" real life, but still be fantastic as well. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7920144, member: 6987520"] Well, one house-rule we use for jumping I forgot to mention earlier is about jumping in armor. You reduce the distance you can jump by the base AC for armor worn - 10. So, if you wear plate armor, your long jump distance is 8 less (base AC 18 - 10 = 8). It is a simple rule that reflects the difficulty of jumping when you are even a bit restricted by armor. For magical armor, you could say it doesn't affect it if you wish (we don't, but you could of course). I've updated our DM screen with those new rules in place. I'm meeting with our DM tomorrow, but I think he'll approve as well. Think your idea for extending the approach distance by a bit is ok, I can just tell you if you "run" only 10 feet, it is basically just 3-4 strides, and you really aren't getting up to speed. I've known jumpers with [I]really[/I] long approaches, like over 100 feet. Now, they are accelerating and hitting their stride before going into their run, so it isn't like a full-out sprint before a jump. Depending on how you handle encumbrance, I would lower the jump distance as much as speed is lowered. So, someone who is heavily encumbered (-20 speed) would have -20 feet on their jump (maybe to a minimum of 5 feet or something). Personally, I [I]love[/I] coming up with systems like this that can "model" real life, but still be fantastic as well. :) [/QUOTE]
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