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General Tabletop Discussion
*Dungeons & Dragons
Reasonable Movement and Athletic Feats?
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<blockquote data-quote="doctorbadwolf" data-source="post: 7924257" data-attributes="member: 6704184"><p>Yeah I think an all out sprint is possible a few different ways.</p><p></p><p>*When you dash, you can make a Strength (Athletics) check to Sprint. On a roll of 10 or higher, you increase your base speed by a number of feet equal to the check result.</p><p> This would mean double your check result, since your speed is doubled. Roll of 10 or higher, you’re at least getting an extra 20ft, up to a maximum high level max strength expertise speed boost of 37x2=74ft. That’s a roughly 8.5 mph speed boost. Which...still requires rogue or monk to reach Olympic speeds. </p><p></p><p>*New special action: Sprint. When you take this action, you cannot do anything but move on this turn, and you cannot take a reaction until the start of your next turn. Your base speed is multiplied by 5, and you move your speed three times. Each movement can be in a different direction, but changing direction more than that requires an Acrobatics check against a DC equal to half your base speed, or you fall prone and take 1d10 bludgeoning damage for every 10 ft you have already moved on this turn, and your turn ends. </p><p>this gets a 30ft movement creature to about 25 mph, which may be too much. Maybe you could make it 4 times base speed, with an Athletics check to bump that to 5 times?</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7924257, member: 6704184"] Yeah I think an all out sprint is possible a few different ways. *When you dash, you can make a Strength (Athletics) check to Sprint. On a roll of 10 or higher, you increase your base speed by a number of feet equal to the check result. This would mean double your check result, since your speed is doubled. Roll of 10 or higher, you’re at least getting an extra 20ft, up to a maximum high level max strength expertise speed boost of 37x2=74ft. That’s a roughly 8.5 mph speed boost. Which...still requires rogue or monk to reach Olympic speeds. *New special action: Sprint. When you take this action, you cannot do anything but move on this turn, and you cannot take a reaction until the start of your next turn. Your base speed is multiplied by 5, and you move your speed three times. Each movement can be in a different direction, but changing direction more than that requires an Acrobatics check against a DC equal to half your base speed, or you fall prone and take 1d10 bludgeoning damage for every 10 ft you have already moved on this turn, and your turn ends. this gets a 30ft movement creature to about 25 mph, which may be too much. Maybe you could make it 4 times base speed, with an Athletics check to bump that to 5 times? [/QUOTE]
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