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General Tabletop Discussion
*Dungeons & Dragons
Reasonable Movement and Athletic Feats?
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<blockquote data-quote="DND_Reborn" data-source="post: 7925802" data-attributes="member: 6987520"><p>Yes, the chases rules in the DMG are extremely limited. I feel like whoever was responsible for that system really didn't do any research and just thought, "Well, that sounds okay."</p><p></p><p>Anyway, this is my spreadsheet on the multiples needed:</p><p>[ATTACH=full]118676[/ATTACH]</p><p></p><p>The yellow boxes highlight the closest results roughly near WR levels given a base speed 30. (Personally, I agree 25 is closer to what most people move, but whatever).</p><p></p><p>Now, first thing: Do you design this homebrew around the use of feats and other features to obtain WR or better speeds or use the base speed 30 and assume no other increase?</p><p></p><p>Second: If you design it around just the base 30 speed, will it bother you when it is used with increases due to feats, etc?</p><p></p><p>Third: Do you want a system that is very realistic, but probably complex, or maybe a bit off, but simple?</p><p></p><p>Fourth: Do you want to keep it in grid 5 ft. scale increments or allow more granularity down to 1 ft increments?</p><p></p><p>For myself, my answers would be:</p><p>1. No feats assumed or additional boosts to base speed by a feature.</p><p>2. No, it won't bother me (this is where you*can* get into truly heroic speeds).</p><p>3. I would rather it be a bit off but as simple as possible.</p><p>4. Keep it in 5-ft. increments.</p><p></p><p>So, I am thinking something along these lines:</p><p></p><p><strong><em>[SPOILER="Dash"][/SPOILER]</em>[SPOILER="Dash"][/spoiler]</strong>[SPOILER="Dash"]</p><p><em>When you take the dash action, you gain additional movement for the round. This increase is equal to your speed times your proficiency bonus if you are proficient in Athletics. If you do not have proficiency in Athletics, the increase is equal to your speed (as RAW).</em></p><p></p><p>(Note: maybe instead of proficiency, use the greater of STR mod and proficiency? That way a really strong low-level character can still move fairly quickly. Thoughts?)</p><p></p><p>Example. A fighter at level 1 has proficiency in Athletics, so would gain 60 feet by taking the dash action (30 x2), giving him a total of 90 feet.</p><p></p><p>Example. A Rogue at level 9 has proficiency in Athletics, so gains 120 feet (30 x 4), for a total of 150 feet of movement. If the rogue also uses his cunning action to dash as well, he could move 270 feet! (Much faster than needed for the WR 100-m sprint!). This is an example of truly "heroic" speeds.</p><p></p><p>Obviously with monks and rogues, you could get some pretty crazy speeds following this rule, but that seems to be the desire of the OP. The worse (best?) example off-hand would be a wood-elf Barbarian 5/ Monk 14 with proficiency in Athletics (+6) and Mobility (total Speed 80) after drinking a Potion of Speed and using Step of the Wind. This would result in a total movement of 1520 feet (80 base move + 480 action-dash +480 speed potion-dash + 480 SotW-bonus-aciton-dash) per round, or 253.3 ft/sec., or over 172 mph, or a 1.3-second 100-m sprint. (Is that super-heroic for enough people? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p><p></p><p>(<strong>A special note about Expertise</strong>: IME people tend to think expertise doubles your proficiency bonus. This isn't <em>quite</em> true. It doubles your bonus <em>when you make an ability check</em>. My rule for dash does not involve making a check. So, even if you had expertise in athletics and your proficiency bonus is +3, the multiple would be 3, <em>not</em> 6!)[/SPOILER]</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7925802, member: 6987520"] Yes, the chases rules in the DMG are extremely limited. I feel like whoever was responsible for that system really didn't do any research and just thought, "Well, that sounds okay." Anyway, this is my spreadsheet on the multiples needed: [ATTACH type="full" alt="1582500258264.png"]118676[/ATTACH] The yellow boxes highlight the closest results roughly near WR levels given a base speed 30. (Personally, I agree 25 is closer to what most people move, but whatever). Now, first thing: Do you design this homebrew around the use of feats and other features to obtain WR or better speeds or use the base speed 30 and assume no other increase? Second: If you design it around just the base 30 speed, will it bother you when it is used with increases due to feats, etc? Third: Do you want a system that is very realistic, but probably complex, or maybe a bit off, but simple? Fourth: Do you want to keep it in grid 5 ft. scale increments or allow more granularity down to 1 ft increments? For myself, my answers would be: 1. No feats assumed or additional boosts to base speed by a feature. 2. No, it won't bother me (this is where you*can* get into truly heroic speeds). 3. I would rather it be a bit off but as simple as possible. 4. Keep it in 5-ft. increments. So, I am thinking something along these lines: [B][I][SPOILER="Dash"][/SPOILER][/I][SPOILER="Dash"][/spoiler][/B][SPOILER="Dash"] [I]When you take the dash action, you gain additional movement for the round. This increase is equal to your speed times your proficiency bonus if you are proficient in Athletics. If you do not have proficiency in Athletics, the increase is equal to your speed (as RAW).[/I] (Note: maybe instead of proficiency, use the greater of STR mod and proficiency? That way a really strong low-level character can still move fairly quickly. Thoughts?) Example. A fighter at level 1 has proficiency in Athletics, so would gain 60 feet by taking the dash action (30 x2), giving him a total of 90 feet. Example. A Rogue at level 9 has proficiency in Athletics, so gains 120 feet (30 x 4), for a total of 150 feet of movement. If the rogue also uses his cunning action to dash as well, he could move 270 feet! (Much faster than needed for the WR 100-m sprint!). This is an example of truly "heroic" speeds. Obviously with monks and rogues, you could get some pretty crazy speeds following this rule, but that seems to be the desire of the OP. The worse (best?) example off-hand would be a wood-elf Barbarian 5/ Monk 14 with proficiency in Athletics (+6) and Mobility (total Speed 80) after drinking a Potion of Speed and using Step of the Wind. This would result in a total movement of 1520 feet (80 base move + 480 action-dash +480 speed potion-dash + 480 SotW-bonus-aciton-dash) per round, or 253.3 ft/sec., or over 172 mph, or a 1.3-second 100-m sprint. (Is that super-heroic for enough people? ;) ) ([B]A special note about Expertise[/B]: IME people tend to think expertise doubles your proficiency bonus. This isn't [I]quite[/I] true. It doubles your bonus [I]when you make an ability check[/I]. My rule for dash does not involve making a check. So, even if you had expertise in athletics and your proficiency bonus is +3, the multiple would be 3, [I]not[/I] 6!)[/SPOILER] [/QUOTE]
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