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General Tabletop Discussion
*Dungeons & Dragons
Reasonable Movement and Athletic Feats?
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<blockquote data-quote="doctorbadwolf" data-source="post: 7926410" data-attributes="member: 6704184"><p>This is exactly my point. Neither. That isn't how I creature the world in which the adventure occurs. The world is created with no regard to any adventure or adventurers. A chasm might only be 7 ft across, or 20ft, or longer than a longbow shot, depending on how I envision the scene while designing the area. </p><p></p><p>Once, my players got across a chasm by the warforged (who has powerful build, using an older warforged stat set) doing a full spinning throw of the 60lb halfling rogue (treated as similar to a record holder in weight throwing using a 35lb weight) about 100ft, and the rogue shooting a magic longbow with a magic arrow into the side of the opposite cliff. The arrow had an infinite rope attached, the other end of which was tied to the warforged's torso. Because the idea was rad, I let them just roll for it, and didn't worry about whether the arrow could technically get the exact number of feet to reach the other side, instead just eyeballing it and going, yeah close enough, it works. From there, they made a makeshift ropebridge type thing with a safety rope. The rogue is max dex with acrobatics expertise, so I didn't make them roll for going back and forth quickly to secure ropes and make passage safe for the less physically capable companions, it just took time. </p><p></p><p>THey could have used spells, climbing up and down, or any number of other things to get it done. The wizard could have cast Jump or featherfall to get the rogue closer to the other side, or levitate to get the rogue all the way across, but their idea worked as it was with good rolls, so those ideas never come up.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7926410, member: 6704184"] This is exactly my point. Neither. That isn't how I creature the world in which the adventure occurs. The world is created with no regard to any adventure or adventurers. A chasm might only be 7 ft across, or 20ft, or longer than a longbow shot, depending on how I envision the scene while designing the area. Once, my players got across a chasm by the warforged (who has powerful build, using an older warforged stat set) doing a full spinning throw of the 60lb halfling rogue (treated as similar to a record holder in weight throwing using a 35lb weight) about 100ft, and the rogue shooting a magic longbow with a magic arrow into the side of the opposite cliff. The arrow had an infinite rope attached, the other end of which was tied to the warforged's torso. Because the idea was rad, I let them just roll for it, and didn't worry about whether the arrow could technically get the exact number of feet to reach the other side, instead just eyeballing it and going, yeah close enough, it works. From there, they made a makeshift ropebridge type thing with a safety rope. The rogue is max dex with acrobatics expertise, so I didn't make them roll for going back and forth quickly to secure ropes and make passage safe for the less physically capable companions, it just took time. THey could have used spells, climbing up and down, or any number of other things to get it done. The wizard could have cast Jump or featherfall to get the rogue closer to the other side, or levitate to get the rogue all the way across, but their idea worked as it was with good rolls, so those ideas never come up. [/QUOTE]
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Reasonable Movement and Athletic Feats?
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