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General Tabletop Discussion
*Pathfinder & Starfinder
Reasoning behind Extended Rests?
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<blockquote data-quote="Doctor Proctor" data-source="post: 4568271" data-attributes="member: 78547"><p>Even without there being a time limit, you can still make consequences for taking too many rests.</p><p></p><p>Say your players are exploring a dungeon. They go through part of the first level, blow all their dailies, and then leave the dungeon to take an extended rest. What, the enemies won't notice that all their guards are dead? Of course they will! After they do this twice, the enemies will obviously know that they're coming back again and might start laying down traps. Or better yet, try and surround the party. They could let them get into the dungeon a bit, and then use secret doors to get around behind the party and lay an ambush for them on their way out. Then they've expended all their dailies and their item powers and will have a tougher fight.</p><p></p><p>This is both the sorts of things that you need to worry about when taking an extended rest, and it's the sort of things that a DM can do to discourage the "15 minute adventuring day".</p></blockquote><p></p>
[QUOTE="Doctor Proctor, post: 4568271, member: 78547"] Even without there being a time limit, you can still make consequences for taking too many rests. Say your players are exploring a dungeon. They go through part of the first level, blow all their dailies, and then leave the dungeon to take an extended rest. What, the enemies won't notice that all their guards are dead? Of course they will! After they do this twice, the enemies will obviously know that they're coming back again and might start laying down traps. Or better yet, try and surround the party. They could let them get into the dungeon a bit, and then use secret doors to get around behind the party and lay an ambush for them on their way out. Then they've expended all their dailies and their item powers and will have a tougher fight. This is both the sorts of things that you need to worry about when taking an extended rest, and it's the sort of things that a DM can do to discourage the "15 minute adventuring day". [/QUOTE]
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Reasoning behind Extended Rests?
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