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General Tabletop Discussion
*Pathfinder & Starfinder
Reasoning behind Extended Rests?
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<blockquote data-quote="Larry Hunsaker" data-source="post: 4568407" data-attributes="member: 62848"><p>I agree that the mechanic of sleeping/resting for 6 hours is no longer needed. I think that the concept of daily powers is still useful however. It just represents resource management and allows you to have neat "Aces" up your sleeve for cool effects that can only be used in a few encounters, not every encounter. So I think this is why the third tier of daily powers was added to at-will and encounter powers. </p><p> </p><p>I have thought about this and may try a system that gets rid of the rest for 6 hours mechanic to restore daily powers. Rather than forcing a 6 hour lag in the action, I may say that every milestone achieved grants you, in addition to the 1 action point and one more magic item daily use, the bonus of recovering 1 healing surge and 1 daily power. The daily power recovered would be your lowest level one on the 1st milestone, then your lowest or next lowest on the 2nd, etc. Then after you complete the mission (a set number of milestones, usually 3-5) you fully recover as if you rested 6 hours. This way you never actually need to take a rest (except when it makes sense, between missions, when the heroes get a breather), but can still make use of the daily limits.</p><p> </p><p>Larry</p></blockquote><p></p>
[QUOTE="Larry Hunsaker, post: 4568407, member: 62848"] I agree that the mechanic of sleeping/resting for 6 hours is no longer needed. I think that the concept of daily powers is still useful however. It just represents resource management and allows you to have neat "Aces" up your sleeve for cool effects that can only be used in a few encounters, not every encounter. So I think this is why the third tier of daily powers was added to at-will and encounter powers. I have thought about this and may try a system that gets rid of the rest for 6 hours mechanic to restore daily powers. Rather than forcing a 6 hour lag in the action, I may say that every milestone achieved grants you, in addition to the 1 action point and one more magic item daily use, the bonus of recovering 1 healing surge and 1 daily power. The daily power recovered would be your lowest level one on the 1st milestone, then your lowest or next lowest on the 2nd, etc. Then after you complete the mission (a set number of milestones, usually 3-5) you fully recover as if you rested 6 hours. This way you never actually need to take a rest (except when it makes sense, between missions, when the heroes get a breather), but can still make use of the daily limits. Larry [/QUOTE]
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Reasoning behind Extended Rests?
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