Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Reasoning behind Extended Rests?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CapnZapp" data-source="post: 4568738" data-attributes="member: 12731"><p>Okay, so I guess I didn't phrase my question clearly... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p></p><p>I fully understand the evils of the 15-minute adventure day.</p><p></p><p>And I also realize a good DM can avoid it simply by applying some well-measured time pressure that is tailored specifically to his or her own play group.</p><p></p><p>But. Let's just for the moment discuss the rulebooks only, without the "a good DM can always compensate for bad rules" mentality. By this I only mean that with a good DM there is no 15-minute day problem to solve. Thus, the only place where there is a problem is when the "good DM" solution doesn't apply - the case I would like to discuss here.</p><p></p><p><strong>My question is: WotC claims to have abolished the 15-adventure day. I don't see where and how.</strong></p><p></p><p>As far as I understand it, it is always more beneficial to take an extended rest than to plow on. There are no built-in penalties to taking extended rests other than time consumption - which is exactly the same as in 3rd Edition! How is that a solution?</p><p></p><p>AFAIK, the only thing 4th does better than 3rd is granting some modicum of "plow-on" capability when you're forced to continue past the first 15 minutes of each adventuring day.</p><p></p><p><strong>And then my real, underlying (philosophical even) question:</strong> why have Wizards kept the adventuring day at all? Why force adventurers to rest just to regain their powers? Couldn't there have been a better solution (to avoid everyone blowing their dailies in each encounter)? </p><p></p><p></p><p>Confusedly yours,</p><p>Zapp</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 4568738, member: 12731"] Okay, so I guess I didn't phrase my question clearly... :-) I fully understand the evils of the 15-minute adventure day. And I also realize a good DM can avoid it simply by applying some well-measured time pressure that is tailored specifically to his or her own play group. But. Let's just for the moment discuss the rulebooks only, without the "a good DM can always compensate for bad rules" mentality. By this I only mean that with a good DM there is no 15-minute day problem to solve. Thus, the only place where there is a problem is when the "good DM" solution doesn't apply - the case I would like to discuss here. [B]My question is: WotC claims to have abolished the 15-adventure day. I don't see where and how.[/B] As far as I understand it, it is always more beneficial to take an extended rest than to plow on. There are no built-in penalties to taking extended rests other than time consumption - which is exactly the same as in 3rd Edition! How is that a solution? AFAIK, the only thing 4th does better than 3rd is granting some modicum of "plow-on" capability when you're forced to continue past the first 15 minutes of each adventuring day. [B]And then my real, underlying (philosophical even) question:[/B] why have Wizards kept the adventuring day at all? Why force adventurers to rest just to regain their powers? Couldn't there have been a better solution (to avoid everyone blowing their dailies in each encounter)? Confusedly yours, Zapp [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Reasoning behind Extended Rests?
Top