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General Tabletop Discussion
*Pathfinder & Starfinder
Reasoning behind Extended Rests?
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<blockquote data-quote="CapnZapp" data-source="post: 4570239" data-attributes="member: 12731"><p>Thanks Runestar - that is exactly the question.</p><p></p><p>If you can get away with an Extended Rest, how is it not always better than trudging on?</p><p></p><p>All the milestone-related "recharges" of the game to me seems only directed at alleviating the situation where you are forced to continue.</p><p></p><p>But this makes claiming "the 15-min day gone" seem like backwards logic.</p><p></p><p>A good DM or other circumstances can force you to move on, and in this, the penalties are less severe than in 3rd edition.</p><p></p><p>But what this is not is the rules encouraging you to move on - on the contrary, all things equal, an extended rest is better, because the time cost is not encoded in the rules, it's highly adventure specific. </p><p></p><p>So if Wizards claimed "continuing the adventure day beyond the first 15 minutes made less painful" they would be right. But that doesn't mean it's gone. </p><p></p><p>Not in any way I can see from where I stand, at least.</p><p></p><p></p><p></p><p>Compare this to the imaginary 4e where the DMG says "the DM - or adventure - will tell you when you can take an extended rest". A kind of "super milestone", as it were.</p><p></p><p>Some adventures - those without any restricting time limits - work best if you regain your dailes (equal to taking an extended rest only without the 6 hour time requirement) once you complete a set objective (even one as primitive as "clearing the current level").</p><p></p><p>Others throw lots of intense action at the adventurers all within the same day. In this case, an extended rest could work best if you could take one each hour, resting for fifteen minutes, say.</p><p></p><p>In all cases putting the decision power where it belongs: in the hands of the DM or adventure designer.</p><p></p><p>Do you see what I'm getting at?</p><p></p><p>Where is the discussion regarding this in the otherwise very friendly and flexible DMG? Why is the parameters of the extended rest completely rigid and not up for discussion. Where is the sidebar explaining the reasons for having the extended rest in the first place?</p><p></p><p>Best Regards,</p><p>Zapp</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 4570239, member: 12731"] Thanks Runestar - that is exactly the question. If you can get away with an Extended Rest, how is it not always better than trudging on? All the milestone-related "recharges" of the game to me seems only directed at alleviating the situation where you are forced to continue. But this makes claiming "the 15-min day gone" seem like backwards logic. A good DM or other circumstances can force you to move on, and in this, the penalties are less severe than in 3rd edition. But what this is not is the rules encouraging you to move on - on the contrary, all things equal, an extended rest is better, because the time cost is not encoded in the rules, it's highly adventure specific. So if Wizards claimed "continuing the adventure day beyond the first 15 minutes made less painful" they would be right. But that doesn't mean it's gone. Not in any way I can see from where I stand, at least. Compare this to the imaginary 4e where the DMG says "the DM - or adventure - will tell you when you can take an extended rest". A kind of "super milestone", as it were. Some adventures - those without any restricting time limits - work best if you regain your dailes (equal to taking an extended rest only without the 6 hour time requirement) once you complete a set objective (even one as primitive as "clearing the current level"). Others throw lots of intense action at the adventurers all within the same day. In this case, an extended rest could work best if you could take one each hour, resting for fifteen minutes, say. In all cases putting the decision power where it belongs: in the hands of the DM or adventure designer. Do you see what I'm getting at? Where is the discussion regarding this in the otherwise very friendly and flexible DMG? Why is the parameters of the extended rest completely rigid and not up for discussion. Where is the sidebar explaining the reasons for having the extended rest in the first place? Best Regards, Zapp [/QUOTE]
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