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General Tabletop Discussion
*Pathfinder & Starfinder
Reasoning behind Extended Rests?
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<blockquote data-quote="Runestar" data-source="post: 4570335" data-attributes="member: 72317"><p>I think that (milestones giving you more incentive to push on) might have been the original intention of the designers (eg: the more you adventure, the more you get drained of a certain type of resource, but the more you gain in another resource, presumably balancing each other out). But it could be that playtesting broke down somewhere, and the final effect of milestones failed to live up to its premise. </p><p></p><p>As it stands now, the concept of milestones seems like utter rubbish. Why not just go with how Eberron handled APs in 3e (where you just received a fixed allotment at the start of every level)? Let the PCs decide how they want to spend it. Maybe impose some limits if you don't want your party hoarding them till the final fight and burning 10+ APs in a single nova'ish attack.</p><p></p><p>In the very least, you are still sorely limited by hp and a very restrictive healing mechanic (heck, even potions consume surges). When your fighter runs dry, the only alternative seems to be to hide under the wizard's skirt and have him tank in place of you (because he now has the hp to spare). Doesn't seem very defender'ish of a fighter whose job is well, defend the very PCs he is now looking to for protection.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></p><p></p><p>At the moment, for me at least, milestones hold no encouragement. The boon they grant is nice if my party decides to press on, but I am not going to want to press on because of whatever benefits milestones may grant me.</p></blockquote><p></p>
[QUOTE="Runestar, post: 4570335, member: 72317"] I think that (milestones giving you more incentive to push on) might have been the original intention of the designers (eg: the more you adventure, the more you get drained of a certain type of resource, but the more you gain in another resource, presumably balancing each other out). But it could be that playtesting broke down somewhere, and the final effect of milestones failed to live up to its premise. As it stands now, the concept of milestones seems like utter rubbish. Why not just go with how Eberron handled APs in 3e (where you just received a fixed allotment at the start of every level)? Let the PCs decide how they want to spend it. Maybe impose some limits if you don't want your party hoarding them till the final fight and burning 10+ APs in a single nova'ish attack. In the very least, you are still sorely limited by hp and a very restrictive healing mechanic (heck, even potions consume surges). When your fighter runs dry, the only alternative seems to be to hide under the wizard's skirt and have him tank in place of you (because he now has the hp to spare). Doesn't seem very defender'ish of a fighter whose job is well, defend the very PCs he is now looking to for protection.:confused: At the moment, for me at least, milestones hold no encouragement. The boon they grant is nice if my party decides to press on, but I am not going to want to press on because of whatever benefits milestones may grant me. [/QUOTE]
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Reasoning behind Extended Rests?
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