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General Tabletop Discussion
*Pathfinder & Starfinder
Reasoning behind Extended Rests?
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<blockquote data-quote="Bagpuss" data-source="post: 4570394" data-attributes="member: 3987"><p>The difference I think you are missing is that an extended rest only gives you back your daily powers. In 3rd Ed, if you went nova in the first encounter or two, spell casters lost every thing, they were useless after that, hence they needed an extended rest just to be useful.</p><p></p><p>In 4th Ed you go nova, you lose only your daily powers, you still have plenty of punch with your encounter powers. Not only that if you push on you get an action point, and more use of items. If you look at most daily powers they let you do roughly twice your normal damage (maybe a little more) and some effect. An Action point lets you do twice your normal damage in one round as well. Even if you go nova you aren't going to use all your healing surges it's virtually impossible to.</p><p></p><p>So after going Nova in 4th Ed, you still have access to healing, the vast majority most of your powers, and if you push on for just one more encounter you get back that action point you spent. A party is still at a minimum of 80% effectiveness after a short rest, assuming they have healing surges left.</p><p></p><p>You go nova in 3rd Ed, you have no access to healing, you have no spells and if you push on you are going to die. A party after going nova with their spells and items is less than 20% effective, until they have a long rest.</p><p></p><p>Sure you might be slightly better if you extended rested after every encounter in 4th Ed, but then you need to wait round for 24 hours, what's the point when you are at least 80% effectiveness, after every encounter?</p></blockquote><p></p>
[QUOTE="Bagpuss, post: 4570394, member: 3987"] The difference I think you are missing is that an extended rest only gives you back your daily powers. In 3rd Ed, if you went nova in the first encounter or two, spell casters lost every thing, they were useless after that, hence they needed an extended rest just to be useful. In 4th Ed you go nova, you lose only your daily powers, you still have plenty of punch with your encounter powers. Not only that if you push on you get an action point, and more use of items. If you look at most daily powers they let you do roughly twice your normal damage (maybe a little more) and some effect. An Action point lets you do twice your normal damage in one round as well. Even if you go nova you aren't going to use all your healing surges it's virtually impossible to. So after going Nova in 4th Ed, you still have access to healing, the vast majority most of your powers, and if you push on for just one more encounter you get back that action point you spent. A party is still at a minimum of 80% effectiveness after a short rest, assuming they have healing surges left. You go nova in 3rd Ed, you have no access to healing, you have no spells and if you push on you are going to die. A party after going nova with their spells and items is less than 20% effective, until they have a long rest. Sure you might be slightly better if you extended rested after every encounter in 4th Ed, but then you need to wait round for 24 hours, what's the point when you are at least 80% effectiveness, after every encounter? [/QUOTE]
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Reasoning behind Extended Rests?
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