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General Tabletop Discussion
*Pathfinder & Starfinder
Reasoning behind Extended Rests?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4570626" data-attributes="member: 710"><p>Why keep daily powers? </p><p></p><p>It rewards "good play" without making it "boring play". Good play means you don't use your dailies or use them only rarely. But that's boring, because the daily powers are the "kick-ass" powers that you actually want to use to "show off". if you don't get to use dailies because you're oh-so-clever, you unfortunately don't really get to do something cool mechanically.</p><p></p><p>Daily powers are also a way to allow characters to deal with foes of different difficulty levels and measure their success. If you deal with an encounter 2 levels above your level without using daily powers, you're pretty good. If you spend a few dailies after an encounter of your level, you probably screwed up. </p><p></p><p>This also provides a very "gamist" motivation to not use dailies - you still get to kick ass, and you can prove this by showing how few dailies you spend - without ever having to sit back and not working hard to make your encounters and at-wills count.</p><p>The milestones also are your reward for smart play - if you keep on going, you get action points and can do niffty things with them - plus getting more out of your magical items.</p><p></p><p>You still can rest after each encounter. But you don't <em>have </em>to rest just because the encounters would have been too difficult or you would have to stay back and aimlessly fire your crossbow. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4570626, member: 710"] Why keep daily powers? It rewards "good play" without making it "boring play". Good play means you don't use your dailies or use them only rarely. But that's boring, because the daily powers are the "kick-ass" powers that you actually want to use to "show off". if you don't get to use dailies because you're oh-so-clever, you unfortunately don't really get to do something cool mechanically. Daily powers are also a way to allow characters to deal with foes of different difficulty levels and measure their success. If you deal with an encounter 2 levels above your level without using daily powers, you're pretty good. If you spend a few dailies after an encounter of your level, you probably screwed up. This also provides a very "gamist" motivation to not use dailies - you still get to kick ass, and you can prove this by showing how few dailies you spend - without ever having to sit back and not working hard to make your encounters and at-wills count. The milestones also are your reward for smart play - if you keep on going, you get action points and can do niffty things with them - plus getting more out of your magical items. You still can rest after each encounter. But you don't [I]have [/I]to rest just because the encounters would have been too difficult or you would have to stay back and aimlessly fire your crossbow. ;) [/QUOTE]
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Reasoning behind Extended Rests?
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