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General Tabletop Discussion
*Pathfinder & Starfinder
Reasoning behind Extended Rests?
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<blockquote data-quote="CapnZapp" data-source="post: 4571242" data-attributes="member: 12731"><p>I think and hope we understand each other better now, Majoru.</p><p></p><p>And I maintain that it feels rather dodgy to put in an restriction into the rules but have the motivator be DM and adventure specific. </p><p></p><p>Why not then either remove the restriction (from the rules), or enter a motivator (into the rules proper)?</p><p></p><p>My entire point being: why have only half the mechanic in the rules, and half outside?!?!</p><p></p><p>Agreed. I'm sure you can see the source for my disappointment.</p><p></p><p></p><p>A bit of background:</p><p></p><p>I'm playing Keep of the Shadowfell, which seems like a very standard dungeon slash.</p><p></p><p>My experiences so far is that you fight some goblins, then you run out of healing surges and have to take an extended rest. </p><p></p><p>There's nothing natural to this at all - you simply must stop advancing because you've run out of healing surges. You don't stop because you have achieved something, you stop because the game has set up arbitrary limits.</p><p></p><p>This feels <strong>exactly</strong> like 3rd edition. </p><p></p><p>I didn't count the number of minutes, but it sure felt like fifteen to me... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 4571242, member: 12731"] I think and hope we understand each other better now, Majoru. And I maintain that it feels rather dodgy to put in an restriction into the rules but have the motivator be DM and adventure specific. Why not then either remove the restriction (from the rules), or enter a motivator (into the rules proper)? My entire point being: why have only half the mechanic in the rules, and half outside?!?! Agreed. I'm sure you can see the source for my disappointment. A bit of background: I'm playing Keep of the Shadowfell, which seems like a very standard dungeon slash. My experiences so far is that you fight some goblins, then you run out of healing surges and have to take an extended rest. There's nothing natural to this at all - you simply must stop advancing because you've run out of healing surges. You don't stop because you have achieved something, you stop because the game has set up arbitrary limits. This feels [B]exactly[/B] like 3rd edition. I didn't count the number of minutes, but it sure felt like fifteen to me... :-) [/QUOTE]
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Reasoning behind Extended Rests?
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