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General Tabletop Discussion
*Pathfinder & Starfinder
Reasoning behind Extended Rests?
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<blockquote data-quote="Doctor Proctor" data-source="post: 4571408" data-attributes="member: 78547"><p>Too true... The flaw in Defenders losing their surges is not with the system, but with the play style. Especially in an adventure like KotS. My party has a Fighter (me), a Paladin and a Melee Cleric. We can clog almost any hallway in that place, and as such, we are the only ones that ever get hit. The Wizard gets <em>touched</em> about once every 3 or 4 encounters, and I'm fairly sure that the Laser Cleric has <em>never been hit</em>.</p><p></p><p>That's because our DM never likes to provoke marks and CCII attacks. I think he's done it a total of 3 times. The last time, for example, was when we were fighting some Hobgoblins. I had done some pretty sleek tactical manuevering to split them up and we were going to town on them. He tried to shift the last away from me in an effort to get our back row. I said "I get a CCII attack" and he actually wanted to cancel the action, but we convinced him otherwise...well, I hit, and killed his Hobgoblin. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>The point though, is that I did that when it was one guy at the end of the fight. If he had tried that at the beginning of the fight, I wouldn't have killed the Hobgoblin. Instead, he would've gotten past me and we would've had to deal with one Hobgoblin loose in the back lines while the others were still out in front. He could've caused a little bit of havok, and a little bit of panic, while also eating up some healing surges from someone <em>other than</em> the Defenders.</p><p></p><p>If your DM plays conservatively though, your Defenders won't get to make all those extra attacks and end the fights quicker, and they'll be the only ones taking the beat downs. So you end up long, drawn-out fights, and then having to rest because the Defender is out of surges while the Cleric, Ranger and Wizard haven't even been touched.</p></blockquote><p></p>
[QUOTE="Doctor Proctor, post: 4571408, member: 78547"] Too true... The flaw in Defenders losing their surges is not with the system, but with the play style. Especially in an adventure like KotS. My party has a Fighter (me), a Paladin and a Melee Cleric. We can clog almost any hallway in that place, and as such, we are the only ones that ever get hit. The Wizard gets [I]touched[/I] about once every 3 or 4 encounters, and I'm fairly sure that the Laser Cleric has [I]never been hit[/I]. That's because our DM never likes to provoke marks and CCII attacks. I think he's done it a total of 3 times. The last time, for example, was when we were fighting some Hobgoblins. I had done some pretty sleek tactical manuevering to split them up and we were going to town on them. He tried to shift the last away from me in an effort to get our back row. I said "I get a CCII attack" and he actually wanted to cancel the action, but we convinced him otherwise...well, I hit, and killed his Hobgoblin. :D The point though, is that I did that when it was one guy at the end of the fight. If he had tried that at the beginning of the fight, I wouldn't have killed the Hobgoblin. Instead, he would've gotten past me and we would've had to deal with one Hobgoblin loose in the back lines while the others were still out in front. He could've caused a little bit of havok, and a little bit of panic, while also eating up some healing surges from someone [I]other than[/I] the Defenders. If your DM plays conservatively though, your Defenders won't get to make all those extra attacks and end the fights quicker, and they'll be the only ones taking the beat downs. So you end up long, drawn-out fights, and then having to rest because the Defender is out of surges while the Cleric, Ranger and Wizard haven't even been touched. [/QUOTE]
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