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General Tabletop Discussion
*Pathfinder & Starfinder
Reasoning behind Extended Rests?
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<blockquote data-quote="wedgeski" data-source="post: 4571727" data-attributes="member: 16212"><p>I realise you realise what the problem is, but allow me to get this off my chest anyway. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Mechanically, yes, it will always be better to take an encounter, 'rest' for 6 hours, sit twiddling your thumbs until your 12 hours are up, then rinse and repeat. However you'll quickly find your DM getting bored and designing encounters based on the assumption that you have all your dailies available, and then the one time you're forced to (gasp!) actually fight two encounters in a row, you'll be creamed.</p><p></p><p>Not to mention, at one encounter per day, something like Keep on the Shadowfell would take several weeks of game time to complete... by which time messrs. Kalarel and his good friend, Orcus, should have wreaked havoc on the countryside.</p><p></p><p>The game now gives you incentives to fight on by refreshing at least some of your resources as a reward. Certainly in my game, the players consider AP's to be extremely valuable, and really only force themselves to a halt when all of their daily powers, most or all of their encounter powers, and practically no Healing Surges remain. This is with very little nudging from me. If it ever got to be a problem, and other avenues weren't working, I would probably consider house-ruling in even more incentives, such as spending an AP to get a Daily back, or whatever.</p><p></p><p>Resource management obviously remains a sacred cow of D&D that even WotC won't slaughter. As long as that is true, the "15-minute" day will never go away... all they can do is try and entice you away from it.</p></blockquote><p></p>
[QUOTE="wedgeski, post: 4571727, member: 16212"] I realise you realise what the problem is, but allow me to get this off my chest anyway. :) Mechanically, yes, it will always be better to take an encounter, 'rest' for 6 hours, sit twiddling your thumbs until your 12 hours are up, then rinse and repeat. However you'll quickly find your DM getting bored and designing encounters based on the assumption that you have all your dailies available, and then the one time you're forced to (gasp!) actually fight two encounters in a row, you'll be creamed. Not to mention, at one encounter per day, something like Keep on the Shadowfell would take several weeks of game time to complete... by which time messrs. Kalarel and his good friend, Orcus, should have wreaked havoc on the countryside. The game now gives you incentives to fight on by refreshing at least some of your resources as a reward. Certainly in my game, the players consider AP's to be extremely valuable, and really only force themselves to a halt when all of their daily powers, most or all of their encounter powers, and practically no Healing Surges remain. This is with very little nudging from me. If it ever got to be a problem, and other avenues weren't working, I would probably consider house-ruling in even more incentives, such as spending an AP to get a Daily back, or whatever. Resource management obviously remains a sacred cow of D&D that even WotC won't slaughter. As long as that is true, the "15-minute" day will never go away... all they can do is try and entice you away from it. [/QUOTE]
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Reasoning behind Extended Rests?
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