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General Tabletop Discussion
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Reasoning behind Extended Rests?
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<blockquote data-quote="Bagpuss" data-source="post: 4571809" data-attributes="member: 3987"><p>A fighter has something like 11 or 12 Healing surges, and at most will probably use 3 or 4 an encounter (Second Wind, Healing/Inspiring Words and recovery after the fight). So you are having <strong>at least four encounters a day</strong>. Personally in <strong>Keep on Shadowfell</strong> we had between four and six encounters a day. Add in time for searching, roleplay, and other non-combat stuff that easily fills a full work day.</p><p></p><p>That is not a fifteen minute day.</p><p></p><p>Besides have you forgotten that healing originally only came from clerical spells and they ran out just as quick as wizard spells, we needed to rest in 3rd Ed because the cleric couldn't heal more often than the wizard running out.</p></blockquote><p></p>
[QUOTE="Bagpuss, post: 4571809, member: 3987"] A fighter has something like 11 or 12 Healing surges, and at most will probably use 3 or 4 an encounter (Second Wind, Healing/Inspiring Words and recovery after the fight). So you are having [B]at least four encounters a day[/B]. Personally in [B]Keep on Shadowfell[/B] we had between four and six encounters a day. Add in time for searching, roleplay, and other non-combat stuff that easily fills a full work day. That is not a fifteen minute day. Besides have you forgotten that healing originally only came from clerical spells and they ran out just as quick as wizard spells, we needed to rest in 3rd Ed because the cleric couldn't heal more often than the wizard running out. [/QUOTE]
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Reasoning behind Extended Rests?
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