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General Tabletop Discussion
*Pathfinder & Starfinder
Reasoning behind Extended Rests?
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<blockquote data-quote="WalterKovacs" data-source="post: 4571841" data-attributes="member: 63763"><p>The thing is, in 3.5, the "15-minute adventuring day". Is about 1 encounter.</p><p> </p><p>You are NOT going to have a fighter lose all their surges in a single encounter. You are going to likely have 4 encounters, or so, before one of the PCs get low enough in surges to have to end the day.</p><p> </p><p>Considering that between each encounter you have (at least) 5 minutes of rest to heal up and get back encounter powers, 4 encounters is at least 20 minutes, plus the time during an encounter (most are "less than a minute" by the 1 round = 6 seconds rule). However there is also exploration time, etc. Dungeon delves are a bit odd ... you do basically have a short adventuring day. However having 1 encounter per day vs. having 4 encounters per day is a big difference.</p><p> </p><p>Ultimate, you can't choose to just use up all our surges, the number of surges you use has to do with how well you do against the monsters. You can reduce the number of surges you have to use based on how you use your healing, how you use your tactics, using the right powers at the right time, and some of it comes down to luck. However, you can't just choose to burn through all your surges to win the fight. You CAN burn through all your spells to make a fight go easier (in 3e). That's the difference.</p><p> </p><p>And, it makes more sense to "have to rest" because you've been beaten down over and over again, and if you were to keep going, you may not be able to survive is much different than "I used up all my spells so now I'm useless". There are some powers out there that give healing without healing surges ... so even running out of surges isn't the worst case scenario. It may get harder, but it's possible to win fights if one of the PCs is out of healing surges.</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 4571841, member: 63763"] The thing is, in 3.5, the "15-minute adventuring day". Is about 1 encounter. You are NOT going to have a fighter lose all their surges in a single encounter. You are going to likely have 4 encounters, or so, before one of the PCs get low enough in surges to have to end the day. Considering that between each encounter you have (at least) 5 minutes of rest to heal up and get back encounter powers, 4 encounters is at least 20 minutes, plus the time during an encounter (most are "less than a minute" by the 1 round = 6 seconds rule). However there is also exploration time, etc. Dungeon delves are a bit odd ... you do basically have a short adventuring day. However having 1 encounter per day vs. having 4 encounters per day is a big difference. Ultimate, you can't choose to just use up all our surges, the number of surges you use has to do with how well you do against the monsters. You can reduce the number of surges you have to use based on how you use your healing, how you use your tactics, using the right powers at the right time, and some of it comes down to luck. However, you can't just choose to burn through all your surges to win the fight. You CAN burn through all your spells to make a fight go easier (in 3e). That's the difference. And, it makes more sense to "have to rest" because you've been beaten down over and over again, and if you were to keep going, you may not be able to survive is much different than "I used up all my spells so now I'm useless". There are some powers out there that give healing without healing surges ... so even running out of surges isn't the worst case scenario. It may get harder, but it's possible to win fights if one of the PCs is out of healing surges. [/QUOTE]
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