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General Tabletop Discussion
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Reasoning behind Extended Rests?
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<blockquote data-quote="Lacyon" data-source="post: 4572139" data-attributes="member: 63046"><p>It happened. Not frequently, but it happened.</p><p> </p><p></p><p> </p><p>3E makes it very easy to blow enough resources in a single fight that the next one is likely to wipe you out. When you got good players around the table, it didn't happen frequently, but it definitely did happen.</p><p> </p><p></p><p> </p><p>As you said above, players typically stop to rest when they feel the next encounter is too risky. Since there's a limit in 4E to how much of a character's survivability (surges) that a character can use up in a single fight, and every class has abilities that recharge each encounter, players don't usually feel like they need to stop to rest after a single encounter even if they've blown a lot of their daily abilities.</p></blockquote><p></p>
[QUOTE="Lacyon, post: 4572139, member: 63046"] It happened. Not frequently, but it happened. 3E makes it very easy to blow enough resources in a single fight that the next one is likely to wipe you out. When you got good players around the table, it didn't happen frequently, but it definitely did happen. As you said above, players typically stop to rest when they feel the next encounter is too risky. Since there's a limit in 4E to how much of a character's survivability (surges) that a character can use up in a single fight, and every class has abilities that recharge each encounter, players don't usually feel like they need to stop to rest after a single encounter even if they've blown a lot of their daily abilities. [/QUOTE]
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Reasoning behind Extended Rests?
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