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General Tabletop Discussion
*Pathfinder & Starfinder
Reasoning behind Extended Rests?
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<blockquote data-quote="DreamChaser" data-source="post: 4572774" data-attributes="member: 1190"><p>The issue with 3e was that there was no way to challenge the party in a way that didn't require them to pull out their big guns. A CR or above battle, could often only be beaten with higher level spells (at least until the splat books gave every wizard their most powerful spells at 1-3rd level...but that's another thread). So, either the encounter may as well have not happened cause those 15 CR-4 orcs had no chance of damaging you, or you blow your best resources to survive the CR+0 through +3 combat.</p><p></p><p>It wasn't universal but there was a huge pressure on the DM to monitory encounter power level. Because the power curve is flatter, there is less of this.</p><p></p><p></p><p>And for the record, Healing has *** ALWAYS *** been the thing that determines time to rest. In 3e, a party could (probably) survive the wizard being out of spells and falling back to his wand of magic missile, but chances are, the cleric is also out of healing spells and the others can not afford to use a standard action to drink a potion. Plus, the wand of cure light wounds doesn't really do much against creatures that routinely deal out 20-50 points of damage. At the end of a nova fight, the heroes may still have HP, but they are out of healing resources (cause the cleric has used all his spell power on other things)...so resting is virtually guaranteed.</p><p></p><p>Now, healing is a more universal resource found in locations other than the cleric. Ultimately, when the bulk of the party has run out of healing surges, they will chose to rest. Period. It doesn't matter if half of them still have their dailies. A daily you can't survive to use is pointless.</p><p></p><p></p><p>On the other hand, the point of this thread seems to be that some feel that wizards wrote a check that they failed to cash with the 15 min work day because there are no penalties to resting...only reduced benefits. Now that I understand this premise, I can honestly say that I disagree with it. And since every penalty (mostly storywise) that is brought up is labeled as cheesy or weak or a failure or something else (thus, ensuring that the OP remains forever right...which is cool...his choice), I feel it is time to politely bow out of the conversation.</p><p></p><p>DC</p></blockquote><p></p>
[QUOTE="DreamChaser, post: 4572774, member: 1190"] The issue with 3e was that there was no way to challenge the party in a way that didn't require them to pull out their big guns. A CR or above battle, could often only be beaten with higher level spells (at least until the splat books gave every wizard their most powerful spells at 1-3rd level...but that's another thread). So, either the encounter may as well have not happened cause those 15 CR-4 orcs had no chance of damaging you, or you blow your best resources to survive the CR+0 through +3 combat. It wasn't universal but there was a huge pressure on the DM to monitory encounter power level. Because the power curve is flatter, there is less of this. And for the record, Healing has *** ALWAYS *** been the thing that determines time to rest. In 3e, a party could (probably) survive the wizard being out of spells and falling back to his wand of magic missile, but chances are, the cleric is also out of healing spells and the others can not afford to use a standard action to drink a potion. Plus, the wand of cure light wounds doesn't really do much against creatures that routinely deal out 20-50 points of damage. At the end of a nova fight, the heroes may still have HP, but they are out of healing resources (cause the cleric has used all his spell power on other things)...so resting is virtually guaranteed. Now, healing is a more universal resource found in locations other than the cleric. Ultimately, when the bulk of the party has run out of healing surges, they will chose to rest. Period. It doesn't matter if half of them still have their dailies. A daily you can't survive to use is pointless. On the other hand, the point of this thread seems to be that some feel that wizards wrote a check that they failed to cash with the 15 min work day because there are no penalties to resting...only reduced benefits. Now that I understand this premise, I can honestly say that I disagree with it. And since every penalty (mostly storywise) that is brought up is labeled as cheesy or weak or a failure or something else (thus, ensuring that the OP remains forever right...which is cool...his choice), I feel it is time to politely bow out of the conversation. DC [/QUOTE]
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Reasoning behind Extended Rests?
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