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Reasoning behind Extended Rests?
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<blockquote data-quote="MaxterTemplar" data-source="post: 4578389" data-attributes="member: 80716"><p>this tread really went away from the original subject.</p><p></p><p></p><p></p><p>We are all aware of the "beneficts" of keep going and the fact that now in 4e is easiest to keep going for several encounters before you need to take a nap.</p><p></p><p>but the point is, that always is easiest and safer to take an extended rest every combat, some beneficts exist if you continue, like the milestones, AP, magic item usage, but always will be the less dangerous way to victory to go to every encounter at 100%. And there is no rule in the PHB or DMG or whatsoever that prevent/discourage the ABUSE of the extended rest. (other than time limitations of course)</p><p></p><p>you can go nasty and disturb them in their sleep, but you will be the bad guy and that is not bad at all but, be nasty and you will run a game without players in no time<img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" />.</p><p></p><p>if you really want to apply a penality to lazzy characters that sleep all day and then have an encounter or (rarely) two, you can go two ways.</p><p></p><p>1.- Every season cover determined amount of game time ie: 2 days, so, if they end these days early, they will end the gamming seasson early too. this would be very anoying to your players, when they rant about this just say, "you will never gain a level sleeping arround all day"</p><p></p><p>2.- being less extreme and house rule that extended rest will give a penality of -1 (or -2) to atack rolls (and maybe skill checks too) because they are sleepy, and that penality goes away after reaching 1 millestone. that would give them at least one incentive to keep going, because they need to "warm" every single day before the real challenges, you can also allow a little of "sparring" betwen the characters to warm em up, this will consume little resources (but never noting) but it will not be deadly (much).</p><p></p><p>you can imagine any sort of penality for resting too often like make'em grow fat, weak or even stupid because their combat abilities are rusting. you know, you are not to be very heroic-like if you are sit on your ass all day. of course you are going to lose your phisical condition (that you got after "endless practice" as the flavor text says in 4e)</p><p></p><p>if your real problem is the expendable resourses, you may as well erradicating the extended rest to make your party fight forever.</p><p>- removing the extended rest</p><p>- recharging the so called "daily" powers with millestones</p><p>- recharging certain ammount of healing surges with millestones (2 or 3 would do)</p><p></p><p>you can do any kind of crasy stuff to get rid of the problem, but a rational conversation with the players is often a best choice. Any rule that restrict you to rest would give the feel that you canot prepare for a great fight because if they fight all day they will spend resources and if they rest, they will be less efective.</p></blockquote><p></p>
[QUOTE="MaxterTemplar, post: 4578389, member: 80716"] this tread really went away from the original subject. We are all aware of the "beneficts" of keep going and the fact that now in 4e is easiest to keep going for several encounters before you need to take a nap. but the point is, that always is easiest and safer to take an extended rest every combat, some beneficts exist if you continue, like the milestones, AP, magic item usage, but always will be the less dangerous way to victory to go to every encounter at 100%. And there is no rule in the PHB or DMG or whatsoever that prevent/discourage the ABUSE of the extended rest. (other than time limitations of course) you can go nasty and disturb them in their sleep, but you will be the bad guy and that is not bad at all but, be nasty and you will run a game without players in no time:erm:. if you really want to apply a penality to lazzy characters that sleep all day and then have an encounter or (rarely) two, you can go two ways. 1.- Every season cover determined amount of game time ie: 2 days, so, if they end these days early, they will end the gamming seasson early too. this would be very anoying to your players, when they rant about this just say, "you will never gain a level sleeping arround all day" 2.- being less extreme and house rule that extended rest will give a penality of -1 (or -2) to atack rolls (and maybe skill checks too) because they are sleepy, and that penality goes away after reaching 1 millestone. that would give them at least one incentive to keep going, because they need to "warm" every single day before the real challenges, you can also allow a little of "sparring" betwen the characters to warm em up, this will consume little resources (but never noting) but it will not be deadly (much). you can imagine any sort of penality for resting too often like make'em grow fat, weak or even stupid because their combat abilities are rusting. you know, you are not to be very heroic-like if you are sit on your ass all day. of course you are going to lose your phisical condition (that you got after "endless practice" as the flavor text says in 4e) if your real problem is the expendable resourses, you may as well erradicating the extended rest to make your party fight forever. - removing the extended rest - recharging the so called "daily" powers with millestones - recharging certain ammount of healing surges with millestones (2 or 3 would do) you can do any kind of crasy stuff to get rid of the problem, but a rational conversation with the players is often a best choice. Any rule that restrict you to rest would give the feel that you canot prepare for a great fight because if they fight all day they will spend resources and if they rest, they will be less efective. [/QUOTE]
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