Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Reasoning behind Extended Rests?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CapnZapp" data-source="post: 4578689" data-attributes="member: 12731"><p>Thanks for bringing the thread back on track! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p></p><p>This solution may be crude, but it does accomplish one major feat: it puts the power to decide when characters can heal up firmly into the hands of the DM. (This because the DM is granted the right to override the default of the two-encounters-a-milestone; possibly simulating increased weariness by spacing milestones longer and longer apart)</p><p></p><p>Without going through the extra step of involving the plot, that is. (Meaning that the extended rest pacing should IMO be independent of the number of 18 hour chunks available until the adventure's conclusion)</p><p></p><p>This provides me with another angle from which I can explain my viewpoint:</p><p></p><p>Some frantic we-have-less-than-an-hour adventures might need several extended rests. Some languid multi-month exploration adventures might work best if only a single extended rest will be available for the entire length (perhaps a desert excavation, where only one oasis will be encountered).</p><p></p><p>Hopefully this helps you all to understand why I'm still "trolling" this thread <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p></p><p>At least, these seem to be plausible conclusions given that there haven't been too many really convincing arguments why the extended rest needs to be exactly as given by the DMG (except the good-old "because this is how it has always been"). I can't be sure, of course.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 4578689, member: 12731"] Thanks for bringing the thread back on track! :-) This solution may be crude, but it does accomplish one major feat: it puts the power to decide when characters can heal up firmly into the hands of the DM. (This because the DM is granted the right to override the default of the two-encounters-a-milestone; possibly simulating increased weariness by spacing milestones longer and longer apart) Without going through the extra step of involving the plot, that is. (Meaning that the extended rest pacing should IMO be independent of the number of 18 hour chunks available until the adventure's conclusion) This provides me with another angle from which I can explain my viewpoint: Some frantic we-have-less-than-an-hour adventures might need several extended rests. Some languid multi-month exploration adventures might work best if only a single extended rest will be available for the entire length (perhaps a desert excavation, where only one oasis will be encountered). Hopefully this helps you all to understand why I'm still "trolling" this thread :-) At least, these seem to be plausible conclusions given that there haven't been too many really convincing arguments why the extended rest needs to be exactly as given by the DMG (except the good-old "because this is how it has always been"). I can't be sure, of course. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Reasoning behind Extended Rests?
Top