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General Tabletop Discussion
*Pathfinder & Starfinder
Reasoning behind Extended Rests?
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<blockquote data-quote="CapnZapp" data-source="post: 4578695" data-attributes="member: 12731"><p>One option would be this:</p><p></p><p>Only in combat do consumables and daily powers use up healing surges as written. Out of combat, you simply don't need to spend a healing surge to use, say, a Healing Potion. Direct use of Healing Surges does not become free, however. And neither does attempts at cheese by using encounter powers at five minute intervals - they too use up Healing Surges as usual.</p><p><em>Rationale: Assuming what happens inside combat is what's interesting, why not allow the party to convert gold into HS-free healing during short rests? This increases the party's resilience against the 4-encounter adventuring day without boosting their in-combat strength.</em></p><p></p><p>Combined with, say, "you regain one Healing Surge each milestone" and a party (or, more to the point, individual party members) could recover their (healing) strength without having to sleep on it. Any attempts to "game" the system by seeking out easy encounters just to have the milestones roll in would be countered easily by the DM, who simply makes any more milestones dry out.</p><p></p><p>This could enable a party to move on despite one PC becoming "dry", just by having him or her hang back a bit. Eventually the party as a whole would be worn down, but ending at such a time isn't the problem. (It is being forced to end when a single party member is "out" of non-transferable non-renewable resources, whether that be high-level spell slots or healing surges which is the problem)</p><p></p><p>(With enough interest, we could fork off this post as a new thread in Houserules)</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 4578695, member: 12731"] One option would be this: Only in combat do consumables and daily powers use up healing surges as written. Out of combat, you simply don't need to spend a healing surge to use, say, a Healing Potion. Direct use of Healing Surges does not become free, however. And neither does attempts at cheese by using encounter powers at five minute intervals - they too use up Healing Surges as usual. [I]Rationale: Assuming what happens inside combat is what's interesting, why not allow the party to convert gold into HS-free healing during short rests? This increases the party's resilience against the 4-encounter adventuring day without boosting their in-combat strength.[/I] Combined with, say, "you regain one Healing Surge each milestone" and a party (or, more to the point, individual party members) could recover their (healing) strength without having to sleep on it. Any attempts to "game" the system by seeking out easy encounters just to have the milestones roll in would be countered easily by the DM, who simply makes any more milestones dry out. This could enable a party to move on despite one PC becoming "dry", just by having him or her hang back a bit. Eventually the party as a whole would be worn down, but ending at such a time isn't the problem. (It is being forced to end when a single party member is "out" of non-transferable non-renewable resources, whether that be high-level spell slots or healing surges which is the problem) (With enough interest, we could fork off this post as a new thread in Houserules) [/QUOTE]
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Reasoning behind Extended Rests?
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