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General Tabletop Discussion
*Pathfinder & Starfinder
Reasoning behind Extended Rests?
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<blockquote data-quote="WalterKovacs" data-source="post: 4578918" data-attributes="member: 63763"><p>You can be stabilized, unless you take damage again, you won't die. You can then get back to 1HP after a short rest.</p><p> </p><p>Also, this ignores a number of healing powers that do not require the character in question to spend a healing surge ... magic items, Paladin, a number of spells etc.</p><p> </p><p>You may have no immediate options, most of the solutions are something that you would have had to do earlier, for example better use of surges, had the group ready to supply healing without surge use, taking a feat like durable to avoid running out of surges so quickly, getting the right magic item.</p><p> </p><p>However, most "alternatives" would likely involve magic items and spell choices anyway, so the options that exist are already there. If you didn't have the alternative available at the time, you'd likely have to either perform a ritual to make the magic item, or go and buy it ... which is perhaps about as time consuming as just taking a rest.</p><p> </p><p>Mentioning rituals though ... there is a ritual (I forget where, I know it's not in the PHB) that allows you to trade daily powers for healing surges. Rituals in that fashion (a way to spend some money and time performing a ritual to transfer or transform resources).</p><p> </p><p></p><p> </p><p>A character wouldn't die like that, since they can even regain conciousness despite being at zero surges. They may have only 1 HP without any of the various non-surge using powers (or use someone elses surge power, or transfer of surge power) However, it is, in-game, a case of a character having reached the "limit", they've pushed their body as hard as they can that day. And out-of-game, the point of tracking surges as a resource is rendered moot if there isn't a consequence to them running out.</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 4578918, member: 63763"] You can be stabilized, unless you take damage again, you won't die. You can then get back to 1HP after a short rest. Also, this ignores a number of healing powers that do not require the character in question to spend a healing surge ... magic items, Paladin, a number of spells etc. You may have no immediate options, most of the solutions are something that you would have had to do earlier, for example better use of surges, had the group ready to supply healing without surge use, taking a feat like durable to avoid running out of surges so quickly, getting the right magic item. However, most "alternatives" would likely involve magic items and spell choices anyway, so the options that exist are already there. If you didn't have the alternative available at the time, you'd likely have to either perform a ritual to make the magic item, or go and buy it ... which is perhaps about as time consuming as just taking a rest. Mentioning rituals though ... there is a ritual (I forget where, I know it's not in the PHB) that allows you to trade daily powers for healing surges. Rituals in that fashion (a way to spend some money and time performing a ritual to transfer or transform resources). A character wouldn't die like that, since they can even regain conciousness despite being at zero surges. They may have only 1 HP without any of the various non-surge using powers (or use someone elses surge power, or transfer of surge power) However, it is, in-game, a case of a character having reached the "limit", they've pushed their body as hard as they can that day. And out-of-game, the point of tracking surges as a resource is rendered moot if there isn't a consequence to them running out. [/QUOTE]
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Reasoning behind Extended Rests?
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