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General Tabletop Discussion
*Pathfinder & Starfinder
Reasoning behind Extended Rests?
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<blockquote data-quote="CapnZapp" data-source="post: 4579072" data-attributes="member: 12731"><p>You still need to spend healing surges, though.</p><p></p><p>My problem is that one character easily runs out of healing surges ahead of the others if he makes a wrong move during an encounter. My problem is that if one character runs out of healing surges, the party needs to stop for the day, even if the other characters are perfectly fine. </p><p></p><p>This suggestion is intended to ameliorate this, by </p><p>1) as long as you survive the encounter, you could gulp down a few hundred gp's worth of healing potions to heal back up without having to waste your last healing surges.</p><p>2) even if you had to be rescued in-combat (spending several HS more than other characters), if there is some modest number of healing surge returning over time, you could come back from your mistake. Again, this could possibly avoid the premature extended rest.</p><p></p><p>What this is all about is that extended rests feels right when most the party's resources have been exhausted. </p><p></p><p>As compared to when most party members are still close to 100% capacity - it is here taking extended rests feel wrong.</p><p></p><p>This isn't to say my suggestions will work. Your feedback is appreciated. Just that this comment of yours didn't really seem relevant?</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 4579072, member: 12731"] You still need to spend healing surges, though. My problem is that one character easily runs out of healing surges ahead of the others if he makes a wrong move during an encounter. My problem is that if one character runs out of healing surges, the party needs to stop for the day, even if the other characters are perfectly fine. This suggestion is intended to ameliorate this, by 1) as long as you survive the encounter, you could gulp down a few hundred gp's worth of healing potions to heal back up without having to waste your last healing surges. 2) even if you had to be rescued in-combat (spending several HS more than other characters), if there is some modest number of healing surge returning over time, you could come back from your mistake. Again, this could possibly avoid the premature extended rest. What this is all about is that extended rests feels right when most the party's resources have been exhausted. As compared to when most party members are still close to 100% capacity - it is here taking extended rests feel wrong. This isn't to say my suggestions will work. Your feedback is appreciated. Just that this comment of yours didn't really seem relevant? [/QUOTE]
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Reasoning behind Extended Rests?
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