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General Tabletop Discussion
*Pathfinder & Starfinder
Reasoning behind Extended Rests?
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<blockquote data-quote="Mal Malenkirk" data-source="post: 4579103" data-attributes="member: 834"><p>It's damn hard to get at zero surge while the rest of the party is fresh and able to push on. Normally, if one PC is at 0 surge, the rest of the team is pretty banged up too and many daily powers have been expanded.</p><p></p><p>If it's not the case, then it's likely that one PC is now almost dead BECAUSE the other PCs where always holding back, hoarding dailies and taking no risks. A single mistake can't explain it, even at level 1. You need a recurrent pattern of decisions that lead to one PC assuming too much risks with not enough support.</p><p></p><p>I know it's not a PC thing to say, but that party (not just the 0 surge PC, usually) is doing something 'wrong' and having a team member caught with no surge is the consequence. Ideally, you learn from it and try to avoid repeating that situation. Or, apparently, you can decide to change the rules of the game instead...</p><p></p><p>---</p><p></p><p>D&D has always been fairly tactical but 4e is much more so. Instead of trying to optimize a PC, 4e is about optimizing the party's interactions. One PC getting drained to 0 surge before the rest of the team has taken a dent in theirs and while they still have plenty of dailies is basically a critical failure in teamwok mechanics.</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 4579103, member: 834"] It's damn hard to get at zero surge while the rest of the party is fresh and able to push on. Normally, if one PC is at 0 surge, the rest of the team is pretty banged up too and many daily powers have been expanded. If it's not the case, then it's likely that one PC is now almost dead BECAUSE the other PCs where always holding back, hoarding dailies and taking no risks. A single mistake can't explain it, even at level 1. You need a recurrent pattern of decisions that lead to one PC assuming too much risks with not enough support. I know it's not a PC thing to say, but that party (not just the 0 surge PC, usually) is doing something 'wrong' and having a team member caught with no surge is the consequence. Ideally, you learn from it and try to avoid repeating that situation. Or, apparently, you can decide to change the rules of the game instead... --- D&D has always been fairly tactical but 4e is much more so. Instead of trying to optimize a PC, 4e is about optimizing the party's interactions. One PC getting drained to 0 surge before the rest of the team has taken a dent in theirs and while they still have plenty of dailies is basically a critical failure in teamwok mechanics. [/QUOTE]
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