Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Reasoning behind Extended Rests?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CapnZapp" data-source="post: 4580053" data-attributes="member: 12731"><p>Sorry Walther, but I don't buy that.</p><p></p><p>Having to glance at your buddies to check you're not spending too many or too few healing surges doesn't seem like fun to me.</p><p></p><p>Currently, there is this completely inflexible rule that forces you to cut short your adventuring day. Not granting any kind of flexibility to me seems unreasonable and bad. </p><p></p><p><em>Why</em> is the rule this unrelenting? I can't say I've seen a single good reply. What is the value of forcing players to monitor surges to the point of not concentrating on the adventure fully?</p><p></p><p>If instead the player low on resources is penalized, but not so harshly he will feel forced to persuade the rest of the party to rest, the adventure can go on, and the 15-minute day will finally have been fixed.</p><p></p><p>The penalty for being out of whack with your group shouldn't be put on the group. It should be put on the individual.</p><p></p><p>Having to start over afresh the next day is a group penalty. Getting, say, -2 to attacks is an individual penalty. And it allows the fellow PC who's better at managing his resources to retain his relative advantage.</p><p></p><p>I'm sensing there is a monumental disconnect here. We need to discuss our underlying expectations and notions if we're going to understand each other.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 4580053, member: 12731"] Sorry Walther, but I don't buy that. Having to glance at your buddies to check you're not spending too many or too few healing surges doesn't seem like fun to me. Currently, there is this completely inflexible rule that forces you to cut short your adventuring day. Not granting any kind of flexibility to me seems unreasonable and bad. [I]Why[/I] is the rule this unrelenting? I can't say I've seen a single good reply. What is the value of forcing players to monitor surges to the point of not concentrating on the adventure fully? If instead the player low on resources is penalized, but not so harshly he will feel forced to persuade the rest of the party to rest, the adventure can go on, and the 15-minute day will finally have been fixed. The penalty for being out of whack with your group shouldn't be put on the group. It should be put on the individual. Having to start over afresh the next day is a group penalty. Getting, say, -2 to attacks is an individual penalty. And it allows the fellow PC who's better at managing his resources to retain his relative advantage. I'm sensing there is a monumental disconnect here. We need to discuss our underlying expectations and notions if we're going to understand each other. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Reasoning behind Extended Rests?
Top