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General Tabletop Discussion
*Pathfinder & Starfinder
Reasoning behind Extended Rests?
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<blockquote data-quote="DracoSuave" data-source="post: 4580257" data-attributes="member: 71571"><p>Saying that surges are a mechanic that -prevent- healing, when, in fact, the opposite is true, that surges are a mechanic designed to -facilitate- healing -is- however not seeing the forest for the trees. It IS a resource, and you DO run out of it eventually, and you need to manage it the same way you manage power use, ammunition, and any consumable aspect of your character sheet. </p><p></p><p>The thing with surges is that it is HARD to use them all up in one encounter unless you are honestly -trying- to piss away this resource. You have to give a very honest effort to do so, building the party to do so from character creation. You literally have to create a character with the concept of 'piss away my healing surges.' </p><p></p><p>Most encounters, nay, all encounters, are designed with the intent that you can't do this, and aim to use a lot less healing surges. If you have a single party member who is ending an encounter with no healing surges and the party's still fresh, you are seriously doing -something- wrong. The party isn't stepping up to their obligation and exercising teamwork. This isn't a problem with the system, just like it isn't a design flaw of my laptop computer if it breaks when I take a hammer to it.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 4580257, member: 71571"] Saying that surges are a mechanic that -prevent- healing, when, in fact, the opposite is true, that surges are a mechanic designed to -facilitate- healing -is- however not seeing the forest for the trees. It IS a resource, and you DO run out of it eventually, and you need to manage it the same way you manage power use, ammunition, and any consumable aspect of your character sheet. The thing with surges is that it is HARD to use them all up in one encounter unless you are honestly -trying- to piss away this resource. You have to give a very honest effort to do so, building the party to do so from character creation. You literally have to create a character with the concept of 'piss away my healing surges.' Most encounters, nay, all encounters, are designed with the intent that you can't do this, and aim to use a lot less healing surges. If you have a single party member who is ending an encounter with no healing surges and the party's still fresh, you are seriously doing -something- wrong. The party isn't stepping up to their obligation and exercising teamwork. This isn't a problem with the system, just like it isn't a design flaw of my laptop computer if it breaks when I take a hammer to it. [/QUOTE]
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Reasoning behind Extended Rests?
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