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General Tabletop Discussion
*Pathfinder & Starfinder
Reasoning behind Extended Rests?
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<blockquote data-quote="Doctor Proctor" data-source="post: 4580547" data-attributes="member: 78547"><p>Actually, there are magic items that are encounter use as well. So again, you'd be shifting the cost to another mechanic it wasn't designed for. The removal of the surge was used as a mechanic to limit the total uses, but not the number of uses per unit of time (encounter or daily). Changing it to an encounter ability just means you can use it once per encounter, but there's nothing that allows you to use it multiple times per encounter, or limits the number of uses per day.</p><p></p><p>If you were also implying that you could use the power in place of an encounter power (and therefore losing that power for the encounter) then this cost is much too high. The powers involved are usually minor and pale in comparison to your class encounter powers.</p><p></p><p>If you're unfamiliar with the items that I'm talking about, that's fine. I'm just pointing out a limitation of the "unlimited surges" mechanic. Implementing that will mean you have to redesign some of the magic items and rituals that use healing surges, since "infinite -1" is completely meaningless and doesn't cost the player anything.</p></blockquote><p></p>
[QUOTE="Doctor Proctor, post: 4580547, member: 78547"] Actually, there are magic items that are encounter use as well. So again, you'd be shifting the cost to another mechanic it wasn't designed for. The removal of the surge was used as a mechanic to limit the total uses, but not the number of uses per unit of time (encounter or daily). Changing it to an encounter ability just means you can use it once per encounter, but there's nothing that allows you to use it multiple times per encounter, or limits the number of uses per day. If you were also implying that you could use the power in place of an encounter power (and therefore losing that power for the encounter) then this cost is much too high. The powers involved are usually minor and pale in comparison to your class encounter powers. If you're unfamiliar with the items that I'm talking about, that's fine. I'm just pointing out a limitation of the "unlimited surges" mechanic. Implementing that will mean you have to redesign some of the magic items and rituals that use healing surges, since "infinite -1" is completely meaningless and doesn't cost the player anything. [/QUOTE]
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Reasoning behind Extended Rests?
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