Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Reasons for going into the dungeon?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DrunkonDuty" data-source="post: 4085660" data-attributes="member: 54364"><p>In short: the mcguffin. It sounds pat, I know. But the reason to play DnD (and all the other games) is to have some fun. The dungeon crawl is one of those things that people enjoy doing. Mostly I don't use them but every now and then a mindless hack'n'slash is great fun. ANd to get people into the dungeon you need a mcguffin. If that's one that the players can really get behind (whatever it may be) then all the better. If it's one the players come up with themselves that's best!!</p><p></p><p>And as several folks have pointed out there's a variety of ways to emmulate a dungeon crawl that are more realistic than an enormous serious of perfect 10'x10' corridors filled with wandering monsters. I nearly typed "wondering monsters." Perhaps they are wondering why they're in an enormous dungeon. But I digress. Aw heck, another brief digression: In some cases perhaps they are wondering why they happen to be perfectly 10'x10' themselves? Which begs the question: Do oozes dream of gelatinous sheep?</p><p></p><p>I think the dungeon may have been chosen originally (and there are people who can correct me if I'm wrong) for several reasons: the ease of constraining the players in a situation that has been prepared. (that old chestnut of the DM has put a lot of work into the game and quite naturally s/he wants the players to follow through on it.) Possibly for the mythic feel of "entering the labyrinth." The whole Joseph Campbell thing.</p><p></p><p>If you're asking for specific examples I've used, mmmm. let's see if I can remember a few.</p><p></p><p>The castellan of the keep offers a reward for any information about the nearby caves that are infested with humanoids.</p><p></p><p>The PCs have unintentionally freed a powerful efreet and must find the means to combat it within the lost tomb of the wizard who had imprisoned it in the first place.</p><p></p><p>The DM says: I've just bought this crazy module called <em>Tomb of Horrors</em>, it'll be a hoot. PS: anyone says this to you, save yourself the effort. It's a hoot all right, just not for the players.</p><p></p><p>If you want ones I've come up with: </p><p></p><p>a prospector has gone missing. They were last seen in this area. (this one was suppsoed to work on PC guilt too on account of the prospector being in the pay of a PC. Alas that character retired between me drawing up the dungeon and the dungeon getting played.)</p><p></p><p>OK I admit it: the last few paragraphs Ivem just been writing to get my own thoughts out there.</p></blockquote><p></p>
[QUOTE="DrunkonDuty, post: 4085660, member: 54364"] In short: the mcguffin. It sounds pat, I know. But the reason to play DnD (and all the other games) is to have some fun. The dungeon crawl is one of those things that people enjoy doing. Mostly I don't use them but every now and then a mindless hack'n'slash is great fun. ANd to get people into the dungeon you need a mcguffin. If that's one that the players can really get behind (whatever it may be) then all the better. If it's one the players come up with themselves that's best!! And as several folks have pointed out there's a variety of ways to emmulate a dungeon crawl that are more realistic than an enormous serious of perfect 10'x10' corridors filled with wandering monsters. I nearly typed "wondering monsters." Perhaps they are wondering why they're in an enormous dungeon. But I digress. Aw heck, another brief digression: In some cases perhaps they are wondering why they happen to be perfectly 10'x10' themselves? Which begs the question: Do oozes dream of gelatinous sheep? I think the dungeon may have been chosen originally (and there are people who can correct me if I'm wrong) for several reasons: the ease of constraining the players in a situation that has been prepared. (that old chestnut of the DM has put a lot of work into the game and quite naturally s/he wants the players to follow through on it.) Possibly for the mythic feel of "entering the labyrinth." The whole Joseph Campbell thing. If you're asking for specific examples I've used, mmmm. let's see if I can remember a few. The castellan of the keep offers a reward for any information about the nearby caves that are infested with humanoids. The PCs have unintentionally freed a powerful efreet and must find the means to combat it within the lost tomb of the wizard who had imprisoned it in the first place. The DM says: I've just bought this crazy module called [I]Tomb of Horrors[/I], it'll be a hoot. PS: anyone says this to you, save yourself the effort. It's a hoot all right, just not for the players. If you want ones I've come up with: a prospector has gone missing. They were last seen in this area. (this one was suppsoed to work on PC guilt too on account of the prospector being in the pay of a PC. Alas that character retired between me drawing up the dungeon and the dungeon getting played.) OK I admit it: the last few paragraphs Ivem just been writing to get my own thoughts out there. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Reasons for going into the dungeon?
Top