Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Reasons for going into the dungeon?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Merkuri" data-source="post: 4086162" data-attributes="member: 41321"><p>I haven't done it yet, but I was inspired by watching scattered episodes of Stargate: Atlantis to someday give a group of PCs a ruined castle from an ancient civilization to use as their base. The castle would be extremely magical and the PCs only know how to use some of it. There are parts of the castle that no one has ever been to because it's too dangerous and unknown. If the PCs stick to the safe parts they'll be fine, but if they ever want to do something during their "downtime" they could explore parts of their own castle and possibly learn to use more of the ancient technology/magic that permeates the castle.</p><p></p><p>Anyway, back on topic, in our current campaign the PCs are members of a government organization (we're in Eberron, and are members of the Brelish Citadel). We are often given orders, but we have a lot of leeway on how we complete those orders. A few real-life months ago our government got word of an army of warforged marching across a desert to our east and sent us to investigate. We managed to get to the army's destination just a short while after they did to find a previously unknown civilization tucked in the mountains. </p><p></p><p>The civilization had just made friendly contact with the army, whose leader had promised to protect them from the territory-hungry elves in the area (Valenar) in exchange for a chance to look at some ancient ruins in the area for unknown reasons. Much to our surprise, we discovered that the army was lead by a man we had seen vandalizing and terrorizing our home city a few months earlier. The leader of the new civilization forbade us from harming him, and we didn't want to get on anyone's bad side with a huge warforged army (not to mention the army of this new civ) all around us, so we couldn't attack our enemy, but we insisted on being allowed into the ancient ruin with him so that we could keep an eye on him and make sure he wasn't doing anything that would be against the wishes of our government.</p><p></p><p>So we went on a dungeon crawl not for anything in the dungeon, but just to keep an eye on one of our bitter enemies, who we had sworn not to harm and who had sworn not to harm us. That was an interesting trip. We had to maintain a truce of sorts while trying to make sure he wasn't pulling anything on us.</p></blockquote><p></p>
[QUOTE="Merkuri, post: 4086162, member: 41321"] I haven't done it yet, but I was inspired by watching scattered episodes of Stargate: Atlantis to someday give a group of PCs a ruined castle from an ancient civilization to use as their base. The castle would be extremely magical and the PCs only know how to use some of it. There are parts of the castle that no one has ever been to because it's too dangerous and unknown. If the PCs stick to the safe parts they'll be fine, but if they ever want to do something during their "downtime" they could explore parts of their own castle and possibly learn to use more of the ancient technology/magic that permeates the castle. Anyway, back on topic, in our current campaign the PCs are members of a government organization (we're in Eberron, and are members of the Brelish Citadel). We are often given orders, but we have a lot of leeway on how we complete those orders. A few real-life months ago our government got word of an army of warforged marching across a desert to our east and sent us to investigate. We managed to get to the army's destination just a short while after they did to find a previously unknown civilization tucked in the mountains. The civilization had just made friendly contact with the army, whose leader had promised to protect them from the territory-hungry elves in the area (Valenar) in exchange for a chance to look at some ancient ruins in the area for unknown reasons. Much to our surprise, we discovered that the army was lead by a man we had seen vandalizing and terrorizing our home city a few months earlier. The leader of the new civilization forbade us from harming him, and we didn't want to get on anyone's bad side with a huge warforged army (not to mention the army of this new civ) all around us, so we couldn't attack our enemy, but we insisted on being allowed into the ancient ruin with him so that we could keep an eye on him and make sure he wasn't doing anything that would be against the wishes of our government. So we went on a dungeon crawl not for anything in the dungeon, but just to keep an eye on one of our bitter enemies, who we had sworn not to harm and who had sworn not to harm us. That was an interesting trip. We had to maintain a truce of sorts while trying to make sure he wasn't pulling anything on us. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Reasons for going into the dungeon?
Top