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General Tabletop Discussion
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Reasons for taking +2 to skills Feats?
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<blockquote data-quote="Jefe Bergenstein" data-source="post: 3262719" data-attributes="member: 31506"><p>Skills are far easier to raise than anything else. Check out the price of a masterwork tool/item vs. a weapon, and note the MW item gives a +2 bonus vs. the weapon's +1. Note the price of enchanting items to provide a bonus to a skill vs those that grant a bonus to saves, armor, or attack. Its dirt cheap. The opportunity cost benefit of improving something which is easy to improve (skill) vs something thats harder to improve is quite high. The feats just flat out suck in comparison to nearly anything else. The important thing to realize is that this is by intent.</p><p></p><p>When 3.0 came out, they noted that some things just sucked. And that they sucked for a reason, primarily PRC entry formats. The dwarven defender was pretty tough, but required you to essentially waste 2 feats on non-optimal crap (endurance and toughness) in order to buy your way in.</p><p></p><p>The problem arose when this design intent was lost, and soon people were of the mindset that anything more powerful than alertness or toughness was broken, ignoring the fact that these were intended as low level feats, and sucky ones at that. The PHB 2 design notes make mention of the attempts to correct this problem. If I never have to see another +2/+2 feat again (or its sucky ilk), I'll be thrilled.</p><p></p><p>If you want to have them be remotely useful as something other than PRC entry gut punches, add some scaling to them. Have the bonus increase by +1/+1 every 4 levels (so they grant a +7/+7 at 20). Have skill focus let you take 10 under duress.</p></blockquote><p></p>
[QUOTE="Jefe Bergenstein, post: 3262719, member: 31506"] Skills are far easier to raise than anything else. Check out the price of a masterwork tool/item vs. a weapon, and note the MW item gives a +2 bonus vs. the weapon's +1. Note the price of enchanting items to provide a bonus to a skill vs those that grant a bonus to saves, armor, or attack. Its dirt cheap. The opportunity cost benefit of improving something which is easy to improve (skill) vs something thats harder to improve is quite high. The feats just flat out suck in comparison to nearly anything else. The important thing to realize is that this is by intent. When 3.0 came out, they noted that some things just sucked. And that they sucked for a reason, primarily PRC entry formats. The dwarven defender was pretty tough, but required you to essentially waste 2 feats on non-optimal crap (endurance and toughness) in order to buy your way in. The problem arose when this design intent was lost, and soon people were of the mindset that anything more powerful than alertness or toughness was broken, ignoring the fact that these were intended as low level feats, and sucky ones at that. The PHB 2 design notes make mention of the attempts to correct this problem. If I never have to see another +2/+2 feat again (or its sucky ilk), I'll be thrilled. If you want to have them be remotely useful as something other than PRC entry gut punches, add some scaling to them. Have the bonus increase by +1/+1 every 4 levels (so they grant a +7/+7 at 20). Have skill focus let you take 10 under duress. [/QUOTE]
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Reasons for taking +2 to skills Feats?
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