Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Reasons to have paladins and rangers as classes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Crazy Jerome" data-source="post: 5938436" data-attributes="member: 54877"><p>Just to be clear, I like having some niche classes. Where I have my doubts is the idea that the archetypical ranger, paladin, bard, druid, barbarian, assassin, etc. are the best use of those slots. That is, I'm not against any of them, per se. But I am against any of them that are kept without due consideration for the things around it. The reasons, good or bad, are thus different with each class, and with each edition.</p><p> </p><p>For example, a good reason to have a paladin class is that you've got this warrior type over here and this priestly type over there, and you want to stake out some other ground that is somewhat of a mixture but also brings its own elements into a nifty syngery that is greater than the parts, and "class" is the element of the system best positioned to take that ground. </p><p> </p><p>A bad reason to have a paladin class is because we've always had one, and no matter what happens with the fighter and cleric during the course of the design, we are gonna squeeze a paladin in there somewhere, if we have to get an industrial-strength press to make it thin enough to fit--or radically change the system to leave it a spot. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p> </p><p>In reality, the decision will never be that pure, either way, of course. And I don't mind a great deal of soul searching, bending, and even carefully selected system mangling to make the big, traditional ones work. (I'll extend a lot more room here to paladin, ranger, bard, and druid than I would to other classes, too, because they have a bigger claim on that tradition.) </p><p> </p><p>Conversely, if having decided to make most or all traditional classes fit as a goal, then it becomes incumbent on the designers to make a system that readily accommodates them. That's fine to, since this isn't so much a "tail wagging the dog" thing in D&D as a, "who steps first, left leg or right?" thing. That takes us outside the realm of "good reasons" to have a class, though.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5938436, member: 54877"] Just to be clear, I like having some niche classes. Where I have my doubts is the idea that the archetypical ranger, paladin, bard, druid, barbarian, assassin, etc. are the best use of those slots. That is, I'm not against any of them, per se. But I am against any of them that are kept without due consideration for the things around it. The reasons, good or bad, are thus different with each class, and with each edition. For example, a good reason to have a paladin class is that you've got this warrior type over here and this priestly type over there, and you want to stake out some other ground that is somewhat of a mixture but also brings its own elements into a nifty syngery that is greater than the parts, and "class" is the element of the system best positioned to take that ground. A bad reason to have a paladin class is because we've always had one, and no matter what happens with the fighter and cleric during the course of the design, we are gonna squeeze a paladin in there somewhere, if we have to get an industrial-strength press to make it thin enough to fit--or radically change the system to leave it a spot. :p In reality, the decision will never be that pure, either way, of course. And I don't mind a great deal of soul searching, bending, and even carefully selected system mangling to make the big, traditional ones work. (I'll extend a lot more room here to paladin, ranger, bard, and druid than I would to other classes, too, because they have a bigger claim on that tradition.) Conversely, if having decided to make most or all traditional classes fit as a goal, then it becomes incumbent on the designers to make a system that readily accommodates them. That's fine to, since this isn't so much a "tail wagging the dog" thing in D&D as a, "who steps first, left leg or right?" thing. That takes us outside the realm of "good reasons" to have a class, though. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Reasons to have paladins and rangers as classes
Top