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*Pathfinder & Starfinder
Reasons to have paladins and rangers as classes
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<blockquote data-quote="Abstruse" data-source="post: 5938462" data-attributes="member: 6669048"><p>The difference between the "core" classes and the "niche" classes is how broad the definition is. A fighter can cover a large ground. The fighter class can cover the heavily-armored sword-and-shield guy, the combat archer, the finesse duelist like Inago Montoya, a bare-chested Conan-style warrior. A rogue can be an Indiana Jones/Lara Croft style treasure hunter, a socially adept conman, the strikes-from-the-shadows assassin, the brutish thug/bandit, or even a Sherlock Holmes style detective. Wizards span a research bookworm dragged from his ivory tower against his will with no combat experience at all, a blaster firebug that gleefully throws around fireballs, a detective that uses magic to solve puzzles and mysteries, and a tactician chessmaster who casts spells to change the battlefield and solve puzzles. Clerics even have vastly different feels depending on their diety and domain now compared to previous editions, as shown by the difference between the Moradin Warpriest and the Pelor laser/healic cleric in the playtest, not even counting the various priests, clerics, and cultists from fiction of all genres.</p><p></p><p>However, how much range does a paladin really have? It's a heavily armored divine fighter. There's a little room to play around, but if move away from that too much you stop being the idea of a paladin. Same with classes like assassin, avenger, barbarian, etc. I honestly can't see how an assassin class can be better than themes on a Rogue or Fighter. Put a roguish theme on a Fighter and you have a warrior that can use stealth and deception to his advantage. Put a fightery theme on a Rogue and you have a combatant that takes advantage of dirty tactics and ambushes to kill stealthily and quickly. Put a divine theme on a rogue or a rogue theme on a cleric and you have an avenger. Put a theme on a wizard to allow access to some divine spells with some performance-based buffing ability and you've got a bard.</p><p></p><p>I think they really should approach what should and shouldn't be a class by the range of character types that would fall under that class but still be defined by that class. I personally don't think that paladin and ranger have enough variation to work for that, but that's my opinion. I love the Avenger class from 4e and would love to see a sort of divine assassin class in Next, but I can also see how that would really work better as a theme. If you really think that a class would be better served by being a class with various themes, try to image what a thief paladin or a defender ranger would look like and see if it's still a "paladin" or "ranger".</p><p></p><p>EDIT: This is my argument for why I believe they should go with a class + theme build for several of the classes of previous editions. I'm not saying I'm right and I'm not trying to say you're wrong if you think paladin/ranger/assassin should be a separate class. I'm just trying to state this is where I feel the line between a class and a class + theme should be drawn, and that's what the real question is here.</p></blockquote><p></p>
[QUOTE="Abstruse, post: 5938462, member: 6669048"] The difference between the "core" classes and the "niche" classes is how broad the definition is. A fighter can cover a large ground. The fighter class can cover the heavily-armored sword-and-shield guy, the combat archer, the finesse duelist like Inago Montoya, a bare-chested Conan-style warrior. A rogue can be an Indiana Jones/Lara Croft style treasure hunter, a socially adept conman, the strikes-from-the-shadows assassin, the brutish thug/bandit, or even a Sherlock Holmes style detective. Wizards span a research bookworm dragged from his ivory tower against his will with no combat experience at all, a blaster firebug that gleefully throws around fireballs, a detective that uses magic to solve puzzles and mysteries, and a tactician chessmaster who casts spells to change the battlefield and solve puzzles. Clerics even have vastly different feels depending on their diety and domain now compared to previous editions, as shown by the difference between the Moradin Warpriest and the Pelor laser/healic cleric in the playtest, not even counting the various priests, clerics, and cultists from fiction of all genres. However, how much range does a paladin really have? It's a heavily armored divine fighter. There's a little room to play around, but if move away from that too much you stop being the idea of a paladin. Same with classes like assassin, avenger, barbarian, etc. I honestly can't see how an assassin class can be better than themes on a Rogue or Fighter. Put a roguish theme on a Fighter and you have a warrior that can use stealth and deception to his advantage. Put a fightery theme on a Rogue and you have a combatant that takes advantage of dirty tactics and ambushes to kill stealthily and quickly. Put a divine theme on a rogue or a rogue theme on a cleric and you have an avenger. Put a theme on a wizard to allow access to some divine spells with some performance-based buffing ability and you've got a bard. I think they really should approach what should and shouldn't be a class by the range of character types that would fall under that class but still be defined by that class. I personally don't think that paladin and ranger have enough variation to work for that, but that's my opinion. I love the Avenger class from 4e and would love to see a sort of divine assassin class in Next, but I can also see how that would really work better as a theme. If you really think that a class would be better served by being a class with various themes, try to image what a thief paladin or a defender ranger would look like and see if it's still a "paladin" or "ranger". EDIT: This is my argument for why I believe they should go with a class + theme build for several of the classes of previous editions. I'm not saying I'm right and I'm not trying to say you're wrong if you think paladin/ranger/assassin should be a separate class. I'm just trying to state this is where I feel the line between a class and a class + theme should be drawn, and that's what the real question is here. [/QUOTE]
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