Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Reasons to have paladins and rangers as classes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 5939892" data-attributes="member: 2067"><p>The "consistent game design goal" is to make a game that resonates with what people expect out of D&D. So it makes sense in light of that goal.</p><p></p><p></p><p></p><p>"Woodsy fighter" isn't a class feature. It's an archetype. There are a lot of mechanics that can help achieve that archetype, and they don't have to be mutually exclusive. </p><p></p><p>So lets say we have a ranger who is a good archer, and a good TWF-style skirmisher, and has an animal companion, and has a "favored enemy" and who can use some Nature domain spells maybe. Probably gets Stealth and Natural Lore and, let's say, Survival as a skill. Lets call that grab bag of things the "Ranger Class." It's pretty identifiable as a D&D ranger whatever edition you hail from. The actual 5e ranger probably won't have all that, but this is mostly for the sake of the example.</p><p></p><p>And then we have an Archer theme. And a Tempest theme. And an Animal Trainer theme. And a Hunter theme. And a Naturalist theme. And a Woodwise background. And those can be added to any character.</p><p></p><p>So let's say you're one of those folks who hates TWF rangers. Grab the Woodwise background and the Hunter theme and plunk the dude into the rogue class (maybe with a druid multiclass, or plucking feats from the Naturalist theme, if you like the spellcasting) and you have what you want.</p><p></p><p>Or you're one of those people who thinks the ranger should basically be a fighter, just who knows some stuff about plants and animals. Grab the background, call it a day. </p><p></p><p>Or if you've always wanted to play a ranger with a shield, pick up the Defender theme with the Ranger class.</p><p></p><p>Or whatever.</p><p></p><p>Look at the rogue we have in the playtest docs. There's nothing there that couldn't be handled with a theme or a background. The rogue just gets the rogue-like stuff automatically, for being a rogue. The same is also true of the other classes, ultimately. </p><p></p><p>This isn't a zero-sum game. Yeah, there's a practical pagecount limit in the first PH, but when you know that the classes you choose to create are somewhat arbitrary anyway, you can ensure that the versions of them you create fit into that pagecount and meet the goals you have for the first book. </p><p></p><p>Rangers and paladins don't need to be a class, but there's no problem with them being a class, either, aside from apparently screwing with some people's beliefs that there should be only one way to represent a given archetype. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5939892, member: 2067"] The "consistent game design goal" is to make a game that resonates with what people expect out of D&D. So it makes sense in light of that goal. "Woodsy fighter" isn't a class feature. It's an archetype. There are a lot of mechanics that can help achieve that archetype, and they don't have to be mutually exclusive. So lets say we have a ranger who is a good archer, and a good TWF-style skirmisher, and has an animal companion, and has a "favored enemy" and who can use some Nature domain spells maybe. Probably gets Stealth and Natural Lore and, let's say, Survival as a skill. Lets call that grab bag of things the "Ranger Class." It's pretty identifiable as a D&D ranger whatever edition you hail from. The actual 5e ranger probably won't have all that, but this is mostly for the sake of the example. And then we have an Archer theme. And a Tempest theme. And an Animal Trainer theme. And a Hunter theme. And a Naturalist theme. And a Woodwise background. And those can be added to any character. So let's say you're one of those folks who hates TWF rangers. Grab the Woodwise background and the Hunter theme and plunk the dude into the rogue class (maybe with a druid multiclass, or plucking feats from the Naturalist theme, if you like the spellcasting) and you have what you want. Or you're one of those people who thinks the ranger should basically be a fighter, just who knows some stuff about plants and animals. Grab the background, call it a day. Or if you've always wanted to play a ranger with a shield, pick up the Defender theme with the Ranger class. Or whatever. Look at the rogue we have in the playtest docs. There's nothing there that couldn't be handled with a theme or a background. The rogue just gets the rogue-like stuff automatically, for being a rogue. The same is also true of the other classes, ultimately. This isn't a zero-sum game. Yeah, there's a practical pagecount limit in the first PH, but when you know that the classes you choose to create are somewhat arbitrary anyway, you can ensure that the versions of them you create fit into that pagecount and meet the goals you have for the first book. Rangers and paladins don't need to be a class, but there's no problem with them being a class, either, aside from apparently screwing with some people's beliefs that there should be only one way to represent a given archetype. :p [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Reasons to have paladins and rangers as classes
Top