Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Reasons to prefer magical armor to more effective non-magical one
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ruin Explorer" data-source="post: 8351852" data-attributes="member: 18"><p>In 2E, we had two rules with magic armour:</p><p></p><p>1) Once identified, you could make it resize itself within reason, whereas normal armour had to be fitted to an individual - it was still sometimes specific to like gnome/halfling, dwarf, elf/human, etc. depending on the whim of the DM when he wrote it up, or sometimes would resize to any humanoid. It would thus also likely be more comfortable than "real" armour (which would be HUGE if you were wearing it all day).</p><p></p><p>2) Magic armour didn't require any maintenance beyond basic scrubbing to remove substances, and they'd come off fairly easily (i.e. blood etc.). Like, magic leather wouldn't stain or be harmed by oils, magic chain would never rust (so no carrying a barrel of oil/sand to maintain it). This would also mean it was harder for it to smell or get sweaty/uncomfortable or w/e, so it would be easy to justify an NPC as wanting to wear it because of that (esp. if they can't cast Prestidigitation).</p><p></p><p>It never came up but personally as a DM I always thought it'd be very easy to repair with simple magic, too, or might even mend tears/breaks/bends overnight.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8351852, member: 18"] In 2E, we had two rules with magic armour: 1) Once identified, you could make it resize itself within reason, whereas normal armour had to be fitted to an individual - it was still sometimes specific to like gnome/halfling, dwarf, elf/human, etc. depending on the whim of the DM when he wrote it up, or sometimes would resize to any humanoid. It would thus also likely be more comfortable than "real" armour (which would be HUGE if you were wearing it all day). 2) Magic armour didn't require any maintenance beyond basic scrubbing to remove substances, and they'd come off fairly easily (i.e. blood etc.). Like, magic leather wouldn't stain or be harmed by oils, magic chain would never rust (so no carrying a barrel of oil/sand to maintain it). This would also mean it was harder for it to smell or get sweaty/uncomfortable or w/e, so it would be easy to justify an NPC as wanting to wear it because of that (esp. if they can't cast Prestidigitation). It never came up but personally as a DM I always thought it'd be very easy to repair with simple magic, too, or might even mend tears/breaks/bends overnight. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Reasons to prefer magical armor to more effective non-magical one
Top