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Reasons why going down the Essentials line of thinking is a mistake !!!
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<blockquote data-quote="Gronin" data-source="post: 5668918" data-attributes="member: 7603"><p>I am finding this thread fascinating as I, like so many others, assumed that Essentials was a "dumbed down" version of 4E. I assumed that there were compatibility issues and so never bothered to look any further.</p><p></p><p>It seems that a great many people have tried the two together and have found it works just fine. If this is the case I can see where this would be useful as I have players in my group who are more into character generation etc than others. </p><p></p><p>I do have one question though -- what about feats? I would assume that essentials feats only work with essentials character classes. For example (and please excuse me if I get this wrong -- don't have the books at work) I beleive there is an essentials feat called Master of Arms which is basically "every weapon under the sun" expertise. If someone can help me past this point I can probably make some players in my group happy be retracting the no @#$%ing Essentials stuff in my campaign ruling. (And probably throw some money into WOTCs coffers).</p><p></p><p>Finally --- if this much of a misconception exists about the compatibility of Essentials and 4E exists -- shouldn't WOTC have done a better job of the initial marketing (or at the very least some sort of subsequent press release --- on the other hand with their "street cred" being what it is maybe nobody would have beleived them).</p></blockquote><p></p>
[QUOTE="Gronin, post: 5668918, member: 7603"] I am finding this thread fascinating as I, like so many others, assumed that Essentials was a "dumbed down" version of 4E. I assumed that there were compatibility issues and so never bothered to look any further. It seems that a great many people have tried the two together and have found it works just fine. If this is the case I can see where this would be useful as I have players in my group who are more into character generation etc than others. I do have one question though -- what about feats? I would assume that essentials feats only work with essentials character classes. For example (and please excuse me if I get this wrong -- don't have the books at work) I beleive there is an essentials feat called Master of Arms which is basically "every weapon under the sun" expertise. If someone can help me past this point I can probably make some players in my group happy be retracting the no @#$%ing Essentials stuff in my campaign ruling. (And probably throw some money into WOTCs coffers). Finally --- if this much of a misconception exists about the compatibility of Essentials and 4E exists -- shouldn't WOTC have done a better job of the initial marketing (or at the very least some sort of subsequent press release --- on the other hand with their "street cred" being what it is maybe nobody would have beleived them). [/QUOTE]
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Reasons why going down the Essentials line of thinking is a mistake !!!
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