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Reasons Why My Interest in 5e is Waning
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<blockquote data-quote="Jefe Bergenstein" data-source="post: 6533358" data-attributes="member: 31506"><p>Only thing that bothers me is the lack of product. I'd like another monster manual with a few more complex and solo monsters at all level of play (bag of HP and an axe are great for some fights, I just want some variety) but mostly some smaller adventures (not just big AP's). </p><p></p><p>I do think its in WOTC's interest to get some more product out, so the game has a reasonable retail footprint. As a business minded game store owner, which game would you steer someone towards... the game where they buy a player's handbook and nothing else, or one that's a gateway into a massive variety of product options, splats, adventures, cards, etc? If you're a new player, are you going to opt for a game with only a few books, or one that looks like it gets a massive amount of support from its publisher? I don't even play Pathfinder, but buy their great setting books and adventures to convert. </p><p></p><p>Digital Tools don't seem to be a priority to me. My wife's rogue's character sheet is one page, with gear. The warlock's is two, and that details all her spells. The game is pretty lean and mean compared to 3.5/Pathfinder/4E. Herolabs software to manage your monster spreadsheet of stacking modifiers isn't needed as much. A digital table wold be handy for those who play online, but that doesn't seem to be what others are mostly clamoring for.</p></blockquote><p></p>
[QUOTE="Jefe Bergenstein, post: 6533358, member: 31506"] Only thing that bothers me is the lack of product. I'd like another monster manual with a few more complex and solo monsters at all level of play (bag of HP and an axe are great for some fights, I just want some variety) but mostly some smaller adventures (not just big AP's). I do think its in WOTC's interest to get some more product out, so the game has a reasonable retail footprint. As a business minded game store owner, which game would you steer someone towards... the game where they buy a player's handbook and nothing else, or one that's a gateway into a massive variety of product options, splats, adventures, cards, etc? If you're a new player, are you going to opt for a game with only a few books, or one that looks like it gets a massive amount of support from its publisher? I don't even play Pathfinder, but buy their great setting books and adventures to convert. Digital Tools don't seem to be a priority to me. My wife's rogue's character sheet is one page, with gear. The warlock's is two, and that details all her spells. The game is pretty lean and mean compared to 3.5/Pathfinder/4E. Herolabs software to manage your monster spreadsheet of stacking modifiers isn't needed as much. A digital table wold be handy for those who play online, but that doesn't seem to be what others are mostly clamoring for. [/QUOTE]
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