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Community
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Reasons Why My Interest in 5e is Waning
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<blockquote data-quote="ceiling90" data-source="post: 6533486" data-attributes="member: 82284"><p>I think the lack of OGL or anything like a licence is killing the game for me. Because, I'm a pretty solid advocate for Sci-fi, and inherent rules changes to reflect the genre and paradigm switch in the game - all of which can't happen* unless there's something like it out there to field some pretty solid companies from selling these products (looking at you Dias Ex Machina). It also technically stops anyone from creating third party adventures, short, long, epic, to be made and sold**.</p><p></p><p>So those are my two large beefs with this product stagnation, versus product control. We no longer live in the high time of the OGL, and we are a net savvy group of people and pretty much innovators in what is arguably a cottage industry. While many of us are constantly dreaming up stuff, many, many more prefer that they could just pick up something and go. Not having either option sucks.</p><p></p><p>* I could and I am homebrewing an entire setting, but you know for those that don't want to do that, but don't want to leave the 5e or the new streamlined d20 game architecture that's a very difficult and time consuming endeavor. </p><p></p><p>** I have yet to figure out how some of the third party adventures are actually, ahem, sold legally that isn't "pay what you want" or isn't already borderline system agnostic. I feel that if you were make a complete adventure, with your own customized monsters, even with proper documentation and reference, WotC could and probably will ask that you stop selling it at any moment. Quite frankly, how did Frog God Games get that Fiend Folio out without resorting to some arcane referential to the OGL? Does just hint that it's compatible with 5th?</p></blockquote><p></p>
[QUOTE="ceiling90, post: 6533486, member: 82284"] I think the lack of OGL or anything like a licence is killing the game for me. Because, I'm a pretty solid advocate for Sci-fi, and inherent rules changes to reflect the genre and paradigm switch in the game - all of which can't happen* unless there's something like it out there to field some pretty solid companies from selling these products (looking at you Dias Ex Machina). It also technically stops anyone from creating third party adventures, short, long, epic, to be made and sold**. So those are my two large beefs with this product stagnation, versus product control. We no longer live in the high time of the OGL, and we are a net savvy group of people and pretty much innovators in what is arguably a cottage industry. While many of us are constantly dreaming up stuff, many, many more prefer that they could just pick up something and go. Not having either option sucks. * I could and I am homebrewing an entire setting, but you know for those that don't want to do that, but don't want to leave the 5e or the new streamlined d20 game architecture that's a very difficult and time consuming endeavor. ** I have yet to figure out how some of the third party adventures are actually, ahem, sold legally that isn't "pay what you want" or isn't already borderline system agnostic. I feel that if you were make a complete adventure, with your own customized monsters, even with proper documentation and reference, WotC could and probably will ask that you stop selling it at any moment. Quite frankly, how did Frog God Games get that Fiend Folio out without resorting to some arcane referential to the OGL? Does just hint that it's compatible with 5th? [/QUOTE]
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