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Reasons Why My Interest in 5e is Waning
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<blockquote data-quote="dmccoy1693" data-source="post: 6533521" data-attributes="member: 51747"><p>Actually, I love the system. I have the just enough crunch to be meaningful while being light enough to not get in the way. I am not a system person. My enthusiasm runs off imagination. I love campaign setting books that are twinged with the specifics of the system. </p><p></p><p><strong>FAQ (just getting it out of the way): Why can't I just read some some other system's setting material and play it with 5e?</strong> To put it in a way that will be easy to understand, it's like trying to read an Elric story and reskin it for Diskworld on the fly. Or putting the Brady Bunch in A Game of Thrones. The thought of Greg stupping Jan and pushing Bobby off the roof doesn't really work without serious rework of the personalities of the characters. </p><p></p><p>In the same way, the way that a setting emphasizes the role of the adventurer, the level of power a first level adventurer has vs the common man, the kind of adventures they game assumes adventurers will have, the assumed power the players can eventually reach all make serious differences in how a setting is presented. Does the setting talk about goblins as a serious threat (like a 6-8 level campaign can be based on goblinoids, like 5e) or is it just something you do at 1st and 2nd level and then you move on from there (like 3.5/Pathfinder). Are you expected to be a mover and shaker from level 1 (like 13th Age) or are you a farm boy that picked up a sword defended his home yesterday (like 3.5/Pathfinder). Are you expected to be of a certain age where you are in the pique of physical performance (like 3.5/pathfinder) or are you expected to have a career before starting to adventure (like 13th Age/5e). Are you expected to light up like a christmas tree when someone activated detect magic (like 3.5/pathfinder, 4e and 13th Age) or are you limited to the number of magic items you can use at any point in time and they are relatively rare (like 5e). </p><p></p><p>All of these make huge differences in the way a campaign setting is presented. For someone like me, to take another campaign setting and stick it in another system is like using a sword to do a hammer's job.</p></blockquote><p></p>
[QUOTE="dmccoy1693, post: 6533521, member: 51747"] Actually, I love the system. I have the just enough crunch to be meaningful while being light enough to not get in the way. I am not a system person. My enthusiasm runs off imagination. I love campaign setting books that are twinged with the specifics of the system. [B]FAQ (just getting it out of the way): Why can't I just read some some other system's setting material and play it with 5e?[/B] To put it in a way that will be easy to understand, it's like trying to read an Elric story and reskin it for Diskworld on the fly. Or putting the Brady Bunch in A Game of Thrones. The thought of Greg stupping Jan and pushing Bobby off the roof doesn't really work without serious rework of the personalities of the characters. In the same way, the way that a setting emphasizes the role of the adventurer, the level of power a first level adventurer has vs the common man, the kind of adventures they game assumes adventurers will have, the assumed power the players can eventually reach all make serious differences in how a setting is presented. Does the setting talk about goblins as a serious threat (like a 6-8 level campaign can be based on goblinoids, like 5e) or is it just something you do at 1st and 2nd level and then you move on from there (like 3.5/Pathfinder). Are you expected to be a mover and shaker from level 1 (like 13th Age) or are you a farm boy that picked up a sword defended his home yesterday (like 3.5/Pathfinder). Are you expected to be of a certain age where you are in the pique of physical performance (like 3.5/pathfinder) or are you expected to have a career before starting to adventure (like 13th Age/5e). Are you expected to light up like a christmas tree when someone activated detect magic (like 3.5/pathfinder, 4e and 13th Age) or are you limited to the number of magic items you can use at any point in time and they are relatively rare (like 5e). All of these make huge differences in the way a campaign setting is presented. For someone like me, to take another campaign setting and stick it in another system is like using a sword to do a hammer's job. [/QUOTE]
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