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Reasons Why My Interest in 5e is Waning
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<blockquote data-quote="pming" data-source="post: 6534153" data-attributes="member: 45197"><p>Hiya.</p><p></p><p></p><p></p><p></p><p>So, basically, you want to throw money at someone for "tools" that you don't actually need to play the game. Ok, fair enough. Odd, but to each their own I guess.</p><p></p><p></p><p></p><p></p><p>So, basically, you want to throw money at someone for PDF's that you don't actually need to play the game. Ok, fair enough. I can see the benefit of PDF's, but if they never existed I can't see it making a lick of difference in my enjoyment of 5e. *shrug*</p><p></p><p></p><p></p><p></p><p>So, basically, you want to throw money at someone for stuff you can create yourself. Got it. Yes, creating stuff takes time, but if you get the hang of writing for yourself, the amount of information you can have on a single page can *easily* equate to a dozen or two pages from a purchased adventure. I like modules as much as the next guy, but again...completely unnecessary for playing and enjoying 5e (or any RPG for that matter).</p><p></p><p></p><p></p><p></p><p>So, basically, you want to throw money at someone else to do the "creativity and imagination" part of your campaign, and you want it NOW. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f635.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="o_O" title="Er... what? o_O" data-smilie="12"data-shortname="o_O" /> Learn patience, and, oh, I don't know, write your own stuff? If you have no time to write anything for your campaign, scour the net for stuff. There is so much stuff out there (free or otherwise) that you would never be able to use it all if you played 12 hours every day for the rest of your life. "Waiting" isn't a dirty word. </p><p></p><p></p><p></p><p></p><p>So, basically, you want to throw money at someone else to do the "creativity and imagination" part. Didn't we cover that? Having or not having and OGL is irrelivent. You don't <em>need one</em> to create stuff for use with 5e D&D. And yes, you can say "Usable with 5th Edition D&D" right on the cover. All without an OGL. That said, OGL has almost become a brand unto itself, so I can see the benefit nowadays of having that on the cover or back.</p><p></p><p></p><p></p><p></p><p>The only part I'm finding annoying about WotC and 5e is their more or less <em>"Oh, no, we aren't focusing on any world. All worlds are viable, and we want it that way. Each DM chooses his own stuff. Um, hey, did you know we are only going to put out FR stuff though? How cool is that for diversity?"</em>. That shpoopy stuff really gets under my skin. I wish they'd just stop trying to perpetuate that lie and just come out and say "Play whatever you want, but we're only producing FR related stuff for the next year or two". Grrrr.</p><p></p><p>I don't know when the whole "we need to buy stuff to play this game" mentality came from...I suspect the middle or end of 2e, but it really got hammered into new players with 3e, is my guess. Back in my day (yeah, yeah...I'm old and have severe Crotchety-Grognarditis...an' git offfa my grass! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ), we would create most of the stuff we played with/in. I had to save up my allowance for two weeks to buy a module (that's what adventures were called back in 1980). Once I had that module, it'd take us a week to play. And I'd then use it as a "base" for letting the PC's wander around and get into all sorts of adventurous trouble. The thing that drew me and my friends into RPG's was a couple of things: First, you had to be "smart" to play them; that kept all the metal heads, stoners, jocks, etc. away from us. Second, it took a lot of time to play...but playing for a long time didn't seem like it. Third, we could let our imaginations run wild! That was the biggest draw, that's for sure! And lastly, I learned so-o much from playing...far more than what school work was teaching me. When I was 14 or 15, I was using words like "nomenclature" and "verisimilitude". I knew the basics of how heat exhaustion worked, and what the first signs of hypothermia was. I learned about all sorts of animals, insects and whatnot. All because I looked them up at the library (pre-internet days, remember?). Taking all this with me into high school I excelled at pretty much anything creative; drawing, sculpting, essays, short stories, poetry, etc.</p><p></p><p>Why did I mention all that stuff? Simple. If I had simply just "threw money at someone else and had them do it for me", and had "instant gratification" for digital tools and PDF's....well, I would not be the (more or less) well-rounded and educated old fart that I am today. So, IMNSHO, by having a decidedly s-l-o-w production schedule, no PDF's, and no digital-tools...is a <strong>GOOD THING</strong> in terms of the health of 5e and the future of it's fans. I firmly believe that the "gotta have it NOW!" generation will benefit greatly from this state of affairs. They need to learn how to do stuff on their own (re: create their own), they need to appreciate the serenity of not having some electronic device demanding their attention every other second, and they will learn to enjoy the fruits of their endeavors and be proud of what <em>they</em> <u>accomplished</u>...not what they simply paid someone else to do for them.</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 6534153, member: 45197"] Hiya. So, basically, you want to throw money at someone for "tools" that you don't actually need to play the game. Ok, fair enough. Odd, but to each their own I guess. So, basically, you want to throw money at someone for PDF's that you don't actually need to play the game. Ok, fair enough. I can see the benefit of PDF's, but if they never existed I can't see it making a lick of difference in my enjoyment of 5e. *shrug* So, basically, you want to throw money at someone for stuff you can create yourself. Got it. Yes, creating stuff takes time, but if you get the hang of writing for yourself, the amount of information you can have on a single page can *easily* equate to a dozen or two pages from a purchased adventure. I like modules as much as the next guy, but again...completely unnecessary for playing and enjoying 5e (or any RPG for that matter). So, basically, you want to throw money at someone else to do the "creativity and imagination" part of your campaign, and you want it NOW. o_O Learn patience, and, oh, I don't know, write your own stuff? If you have no time to write anything for your campaign, scour the net for stuff. There is so much stuff out there (free or otherwise) that you would never be able to use it all if you played 12 hours every day for the rest of your life. "Waiting" isn't a dirty word. So, basically, you want to throw money at someone else to do the "creativity and imagination" part. Didn't we cover that? Having or not having and OGL is irrelivent. You don't [I]need one[/I] to create stuff for use with 5e D&D. And yes, you can say "Usable with 5th Edition D&D" right on the cover. All without an OGL. That said, OGL has almost become a brand unto itself, so I can see the benefit nowadays of having that on the cover or back. The only part I'm finding annoying about WotC and 5e is their more or less [I]"Oh, no, we aren't focusing on any world. All worlds are viable, and we want it that way. Each DM chooses his own stuff. Um, hey, did you know we are only going to put out FR stuff though? How cool is that for diversity?"[/I]. That shpoopy stuff really gets under my skin. I wish they'd just stop trying to perpetuate that lie and just come out and say "Play whatever you want, but we're only producing FR related stuff for the next year or two". Grrrr. I don't know when the whole "we need to buy stuff to play this game" mentality came from...I suspect the middle or end of 2e, but it really got hammered into new players with 3e, is my guess. Back in my day (yeah, yeah...I'm old and have severe Crotchety-Grognarditis...an' git offfa my grass! ;) ), we would create most of the stuff we played with/in. I had to save up my allowance for two weeks to buy a module (that's what adventures were called back in 1980). Once I had that module, it'd take us a week to play. And I'd then use it as a "base" for letting the PC's wander around and get into all sorts of adventurous trouble. The thing that drew me and my friends into RPG's was a couple of things: First, you had to be "smart" to play them; that kept all the metal heads, stoners, jocks, etc. away from us. Second, it took a lot of time to play...but playing for a long time didn't seem like it. Third, we could let our imaginations run wild! That was the biggest draw, that's for sure! And lastly, I learned so-o much from playing...far more than what school work was teaching me. When I was 14 or 15, I was using words like "nomenclature" and "verisimilitude". I knew the basics of how heat exhaustion worked, and what the first signs of hypothermia was. I learned about all sorts of animals, insects and whatnot. All because I looked them up at the library (pre-internet days, remember?). Taking all this with me into high school I excelled at pretty much anything creative; drawing, sculpting, essays, short stories, poetry, etc. Why did I mention all that stuff? Simple. If I had simply just "threw money at someone else and had them do it for me", and had "instant gratification" for digital tools and PDF's....well, I would not be the (more or less) well-rounded and educated old fart that I am today. So, IMNSHO, by having a decidedly s-l-o-w production schedule, no PDF's, and no digital-tools...is a [B]GOOD THING[/B] in terms of the health of 5e and the future of it's fans. I firmly believe that the "gotta have it NOW!" generation will benefit greatly from this state of affairs. They need to learn how to do stuff on their own (re: create their own), they need to appreciate the serenity of not having some electronic device demanding their attention every other second, and they will learn to enjoy the fruits of their endeavors and be proud of what [I]they[/I] [U]accomplished[/U]...not what they simply paid someone else to do for them. ^_^ Paul L. Ming [/QUOTE]
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